Papers

Sorted by year (newest first)
Aligning Flow Map Policies with Optimal Q-Guidance
arXiv

Aligning Flow Map Policies with Optimal Q-Guidance

Christos Ziakas, Alessandra Russo, Avishek Joey Bose

Generative policies based on expressive model classes, such as diffusion-models and flow matching, are well-suited to complex control problems with highly multimodal action distributions.

rl diffusion-models manipulation
PDF Advanced
Object-Centric Residual RL for Zero-Shot Sim-to-Real VLA Enhancement
arXiv preprint

Object-Centric Residual RL for Zero-Shot Sim-to-Real VLA Enhancement

Kinam Kim, Namiko Saito, Heecheol Kim et al.

Vision-Language-Action (VLA) models can generalize across diverse manipulation tasks, but their imitation-learning-based policies remain brittle in precise physical interactions due to compounding execution errors; Can a reinforcement learning policy trained purely in simulation improve the robustness of real-world VLAs zero-shot?

ar-vr manipulation rl
PDF Intermediate
Object-Centric Residual RL for Zero-Shot Sim-to-Real VLA Enhancement
arXiv preprint

Object-Centric Residual RL for Zero-Shot Sim-to-Real VLA Enhancement

Kinam Kim, Namiko Saito, Heecheol Kim et al.

Vision-Language-Action (VLA) models can generalize across diverse manipulation tasks, but their imitation-learning-based policies remain brittle in precise physical interactions due to compounding execution errors; Can a reinforcement learning policy trained purely in simulation improve the robustness of real-world VLAs zero-shot?

ar-vr manipulation rl
PDF Intermediate
Eureka: Human-Level Reward Design via Coding Large Language Models
ICLR 2024 (Oral)

Eureka: Human-Level Reward Design via Coding Large Language Models

Yecheng Jason Ma, William Liang, Guanzhi Wang et al.

Eureka uses GPT-4 to write reward functions for RL environments, achieving human-level reward design on 29 tasks and enabling zero-shot sim-to-real transfer on Shadow Hand dexterous manipulation.

rl foundation-models sim-to-real
Code PDF Intermediate
GitHub ★ 3,161 Updated May 2026
LeRobot: A Library for Real-World Robot Learning
NeurIPS 2024 Workshop

LeRobot: A Library for Real-World Robot Learning

Remi Cadene, Simon Alibert, Alexander Soare et al.

Hugging Face's LeRobot is an open-source PyTorch framework providing pretrained models, datasets, and training scripts for imitation and reinforcement learning on real robots, lowering the entry barrier to robot learning.

imitation-learning rl foundation-models manipulation
Code PDF Beginner
GitHub ★ 24,333 Updated May 2026
Learning Agile Flight in the Wild
Science Robotics

Learning Agile Flight in the Wild

Elia Kaufmann, Mathias Gehrig, Philipp Foehn et al.

An end-to-end neural drone controller trained entirely in simulation flies acrobatic maneuvers in the real world with zero real-world fine-tuning, enabled by domain randomization and reinforcement learning.

uav rl
Code PDF Advanced
GitHub ★ 189 Updated May 2026
Gymnasium: A Standard Interface for Reinforcement Learning Environments
JMLR 2023

Gymnasium: A Standard Interface for Reinforcement Learning Environments

Farama Foundation, Jordan Terry, Mark Towers et al.

Gymnasium is the maintained successor to OpenAI Gym, providing a standardized API for RL environments with 100+ built-in tasks, vectorized parallel execution, and native support for physics engines like MuJoCo, PyBullet, and IsaacGym.

rl foundation-models sim-to-real
Code Beginner
GitHub ★ 11,943 Updated May 2026
ManiSkill: A Unified Benchmark for Generalizable Manipulation Skills
ICLR 2023 (Oral)

ManiSkill: A Unified Benchmark for Generalizable Manipulation Skills

Jiayuan Gu, Sean Xiang, Stone Tao et al.

ManiSkill is a GPU-parallelized robotics simulation benchmark with 20+ manipulation tasks, PartNet-Mobility assets, and unified observation/action spaces, supporting RL, IL, and VLA training at millions of steps per hour.

sim-to-real rl manipulation foundation-models
Code PDF Beginner
GitHub ★ 2,914 Updated May 2026
RSL-RL: A Fast and Flexible Reinforcement Learning Library for Legged Robots
Open Source Library

RSL-RL: A Fast and Flexible Reinforcement Learning Library for Legged Robots

Nikita Rudin, David Hoeller, Marco Hutter

RSL-RL is a lightweight, high-performance PyTorch library implementing PPO tailored for locomotion. Used as the default RL backend in Legged Gym, it enables training thousands of agents in parallel on GPU.

locomotion rl simulation quadruped
Code Intermediate
GitHub ★ 2,624 Updated May 2026
Isaac Gym: High Performance GPU-Based Physics Simulation for Robot Learning
NeurIPS 2021 Datasets and Benchmarks Track

Isaac Gym: High Performance GPU-Based Physics Simulation for Robot Learning

Viktor Makoviychuk, Lukasz Wawrzyniak, Yunrong Guo et al.

A GPU-accelerated physics simulation framework that enables thousands of RL environments to run in parallel on a single GPU, eliminating CPU-GPU transfer bottlenecks.

simulation rl gpu-acceleration parallel-training
Code PDF Intermediate
GitHub ★ 2,934 Updated May 2026

Suggested Learning Path

Read these papers in order to build expertise in Reinforcement Learning.

  1. 1
  2. 2
    Aligning Flow Map Policies with Optimal Q-Guidance

    Christos Ziakas, Alessandra Russo et al. · 2026

  3. 3
  4. 4
  5. 5
  6. 6

…and 17 more papers.