Pose6DAug: Physically Plausible Multi-view Object Swapping for Robot Data Augmentation

Pose6DAug: Physically Plausible Multi-view Object Swapping for Robot Data Augmentation

Jonghoon Lee, Seong Hyeon Park, Byungwoo Jeon, Minha Lee, Jinwoo Shin · · 2026

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Summary

Vision-language-action (VLA) policies have shown strong potential for general-purpose manipulation, yet they often fail on novel, out-of-distribution objects whose appearance or geometry deviates from the training distribution.

Abstract Summary

Vision-language-action (VLA) policies have shown strong potential for general-purpose manipulation, yet they often fail on novel, out-of-distribution objects whose appearance or geometry deviates from the training distribution. The standard remedy is to collect multi-view teleoperation data for every failure case, but this scales poorly in both cost and time. We introduce Pose6DAug, a failure-driven data augmentation framework that turns a policy's own successful episodes into targeted demonstrations for its failure modes, without any new data collection. Our key insight is that each successful episode already encodes a physically valid action trajectory together with calibrated multi-view observations. By swapping only the manipulated object while preserving this trajectory, we obtain new and physically grounded demonstrations. However, naive 2D video editing breaks multi-view consistency and physical plausibility, particularly under heavy occlusion and egocentric viewpoints. Our method instead operates directly in 3D, anchoring the target object with an explicit mesh driven by a temporally coherent 6D pose trajectory, ensuring geometrically consistent renderings across all camera views. Fine-tuning a VLA on data augmented by our method improves success rates by 16.5% relative to the state-of-the-art baseline on novel objects, while preserving in-distribution performance. These results show that multi-view and physically consistent augmentation is a practical path to scalable VLA generalization.

Key Points

  • Proposes Pose6DAug for robotics.
  • Evaluated on real or simulated robotic tasks.
  • Primary contribution in ar-vr.

Method

Given a successful manipulation episode with a source object, our goal is to replace the source object with a target object across all camera views while preserving the physical plausibility of the recorded trajectory. Rather than applying view-independent generative editing, which struggles with multi-view consistency and out-of-distribution egocentric views, we operate directly in 3D.

Method — Pose6DAug: Physically Plausible Multi-view Object Swapping for Robot Data Augmentation
Figure 3: Qualitative comparisons. We compare the baselines [ 14 , 16 ] and our Pose6DAug across left (exocentric), right (exocentric), and wrist (egocentric) camera views. Red circles highlight multi-view inconsistencies of the augmented object, and green rectangles indicate the physical implausibility of the action trajectory.

Experiments

To evaluate the effectiveness of our augmentation pipeline, we test whether Pose6DAug can improve a state-of-the-art robot foundation model on a realistic household manipulation task. Our experiments are designed to answer two questions: (1) Does augmented training data improve overall task success when combined with the original dataset?

(2) Does augmentation specifically recover performance on object instances that the base policy consistently fails on? We conduct experiments on RoboCasa365 [ 22 ] , a large-scale simulation benchmark for hous...

Sources and Demonstrations

Figures are reproduced from Lee et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.

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