Aligning Flow Map Policies with Optimal Q-Guidance

Aligning Flow Map Policies with Optimal Q-Guidance

Christos Ziakas, Alessandra Russo, Avishek Joey Bose · · 2026

Summary

Generative policies based on expressive model classes, such as diffusion-models and flow matching, are well-suited to complex control problems with highly multimodal action distributions.

Abstract Summary

Generative policies based on expressive model classes, such as diffusion-models and flow matching, are well-suited to complex control problems with highly multimodal action distributions. Their expressivity, however, comes at a significant inference cost: generating each action typically requires simulating many steps of the generative process, compounding latency across sequential decision-making rollouts. We introduce flow map policies, a novel class of generative policies designed for fast action generation by learning to take arbitrary-size jumps including one-step jumps-across the generative dynamics of existing flow-based policies. We instantiate flow map policies for offline-to-online reinforcement learning (RL) and formulate online adaptation as a trust-region optimization problem that improves the critic's Q-value while remaining close to the offline policy. We theoretically derive FLOW MAP Q-GUIDANCE (FMQ), a principled closed-form learning target that is optimal for adapting offline flow map policies under a critic-guided trust-region constraint. We further introduce Q-GUIDED BEAM SEARCH (QGBS), a stochastic flow-map sampler that combines renoising with beam search to enable iterative inference-time refinement. Across 12 challenging robotic manipulation and locomotion tasks from OGBench and RoboMimic, FMQ achieves state-of-the-art performance in offline-to-online RL, outperforming the previous one-step policy MVP by a relative improvement of 21.3% on the average success rate.

Key Points

  • Introduces Aligning Flow Map Policies with Optimal Q-Guidance, advancing rl research.
  • Detailed evaluation demonstrates effectiveness on benchmarks and real-world scenarios.
  • Provides insights into methodology and architectural choices.

Flow Map Q Q -Guidance

Generative policies operate over an inner-time axis, i.e., ODE simulation time, that is distinct from the evolution of the MDP. Consequently, for every state along the trajectory $s^{\tau}$, a corresponding action $a^{\tau}_{1}$ must be generated through numerical simulation of the flow-policy ODE in eq. 1 —necessitating large amounts of function evaluations of the policy network.

Flow Map Q Q -Guidance — Aligning Flow Map Policies with Optimal Q-Guidance
Figure 2: Training curves on 6 environments. Average success rate at every $100\mathrm{K}$ during 1M offline followed by 1M online steps over 5 seeds. Shaded regions indicate 95% CIs.

Experiments

We investigate the application of FMQ across $12$ robotic manipulation and locomotion tasks with varying difficulties across $7$ environments from the OGBench ( Park et al., 2024 ) and Robomimic ( Mandlekar et al., 2021 ) benchmarks. The manipulation tasks include two from Robomimic ( can , square ) and six from OGBench ( cube-dbl-t3/4 , cube-trl-t3/4 , scene-t4/5 ).

Locomotion is evaluated on four OGBench tasks ( hmaze-med-t3/4 , amaze-gnt-t4/5 ).

Experiments — Aligning Flow Map Policies with Optimal Q-Guidance
Figure 3: Convergence speedup of FMQ compared to MVP at success targets ($\xi$), with 95% CIs.

Sources and Demonstrations

Figures are reproduced from Ziakas et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.

Share

Related Papers

EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Camera
SIGGRAPH 2026

EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Camera

Christen Millerdurai, Shaoxiang Wang, Yaxu Xie et al.

Reconstructing the absolute 3D pose and shape of the hands from the user's viewpoint using a single head-mounted camera is crucial for practical egocentric interaction in AR/VR, telepresence, and hand-centric manipulation tasks, where sensing must remain compact and unobtrusive.

manipulation manipulation simulation
Code PDF Intermediate
Code ★ 0
Object-Centric Residual RL for Zero-Shot Sim-to-Real VLA Enhancement
arXiv preprint

Object-Centric Residual RL for Zero-Shot Sim-to-Real VLA Enhancement

Kinam Kim, Namiko Saito, Heecheol Kim et al.

Vision-Language-Action (VLA) models can generalize across diverse manipulation tasks, but their imitation-learning-based policies remain brittle in precise physical interactions due to compounding execution errors; Can a reinforcement learning policy trained purely in simulation improve the robustness of real-world VLAs zero-shot?

ar-vr manipulation rl
PDF Intermediate
Object-Centric Residual RL for Zero-Shot Sim-to-Real VLA Enhancement
arXiv preprint

Object-Centric Residual RL for Zero-Shot Sim-to-Real VLA Enhancement

Kinam Kim, Namiko Saito, Heecheol Kim et al.

Vision-Language-Action (VLA) models can generalize across diverse manipulation tasks, but their imitation-learning-based policies remain brittle in precise physical interactions due to compounding execution errors; Can a reinforcement learning policy trained purely in simulation improve the robustness of real-world VLAs zero-shot?

ar-vr manipulation rl
PDF Intermediate