EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Camera
Christen Millerdurai, Shaoxiang Wang, Yaxu Xie, Vladislav Golyanik, Didier Stricker, Alain Pagani · · 2026
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Summary
Reconstructing the absolute 3D pose and shape of the hands from the user's viewpoint using a single head-mounted camera is crucial for practical egocentric interaction in AR/VR, telepresence, and hand-centric manipulation tasks, where sensing must remain compact and unobtrusive.
Abstract Summary
Key Points
- Introduces EgoForce, advancing manipulation research.
- Detailed evaluation demonstrates effectiveness on benchmarks and real-world scenarios.
- Provides insights into methodology and architectural choices.
The EgoForce Framework
Fig. 2 overviews the proposed EgoForce approach for recovering camera-space 3D hand and forearm meshes from a single egocentric RGB frame. We define the hand and forearm models in Sec. 3.1 , describe our Hand-Arm Latent-Shape & Orientation (HALO) architecture in Sec. 3.2 that predicts root-relative meshes and 3D joints, lift these predictions to camera space using our Ray Space Solver in Sec.
Experimental Evaluation
Training and Evaluation Datasets. We train on six datasets: Re:InterHand ( Moon, 2023 ) , HandCO ( Zimmermann et al., 2021 ) , H2O ( Kwon et al., 2021 ) , ARCTIC ( Fan et al., 2023 ) , HO3D ( Hampali et al., 2020 ) , and HOT3D ( Banerjee et al., 2024 ) . Re:InterHand, H2O, and ARCTIC include egocentric and exocentric views; HandCO and HO3D only exocentric; HOT3D only egocentric.
In total, training data contain $3.67$M RGB images with MANO parameters and 3D joints.
Additional Details about our Framework
The ForeArm Representation Model (FARM) is a lightweight, fully differentiable, parameterized mesh generator that maps a low-dimensional parameter vector to a watertight triangular mesh $\bigl(\mathbf{V},\ \mathbb{F}\bigr)$ suitable for modeling individual limb segments. Geometrically, FARM approximates the limb as a truncated cone and defines three anatomically meaningful 3D joints along its length.
In the forearm configuration, these joints correspond to the elbow, mid-forearm, and wrist.
Experimental Evaluation
ARCTIC ( Fan et al., 2023 ) contains 393 sequences of hand–object interactions involving 11 articulated objects and 10 subjects, recorded from eight static and one egocentric fisheye view. We use both exocentric and egocentric frames from the official training split (1.7M images) for training, and evaluate exclusively on the egocentric subset (23K images) from the official validation split.
Additional Experiments
In-the-Wild. We define in-the-wild video sequences as videos for which no calibrated camera model is available. In these cases, we estimate camera intrinsics using AnyCalib ( Tirado-Garín and Civera, 2025 ) . While this strategy works reasonably well for pinhole optics—as illustrated in Fig.
17 (b) and in the supplementary video—our experiments in Table 9 show that accuracy degrades when applying the same procedure to fisheye cameras.
Implementation Details
Arm–Hand Crop Encoder. Given the hand and arm crops $\mathbf{I}_{H}\in\mathbb{R}^{224\times 224\times 3}$ and $\mathbf{I}_{A}\in\mathbb{R}^{112\times 112\times 3}$, patchification with patch size $p=16$ produces $N_{H}=(224/p)^{2}=14^{2}=196$ hand tokens and $N_{A}=(112/p)^{2}=7^{2}=49$ arm tokens, for a total of $N=N_{H}+N_{A}=245$ tokens.
We use a ViT-H/16 backbone (pretrained ViTPose-H weights) with token and feature dimension $d=c=1280$.
Sources and Demonstrations
Figures are reproduced from Millerdurai et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.
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