MOCHI: Motion Enhancement of Collaborative Human-object Interactions

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Jiye Lee, Yonghun Choi, Jungdam Won · Seoul National University · 2026

Framework

PyTorch

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N/A

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Summary

Two-stage framework that enhances noisy multi-human object interaction (MHOI) data by generating plausible hand grasps and refining full-body motion via diffusion-based optimization.

Abstract Summary

Collaborative human-object interaction shows dynamic and complex movements that require mutual anticipation and continuous adjustment between participants and the shared object. Modeling such collaborative multi-human object interaction (MHOI) scenarios requires high-quality data acquisition as a foundational step; however, this is challenging due to the inherent complexity of MHOI where human-human and human-object interactions occur simultaneously. Such complexity leads to noisy MHOI captures characterized by several artifacts: contact misalignment between hands and objects, motion jitter and temporal inconsistencies in the captured sequences, and missing or incomplete finger-level articulation details. To address these challenges, the authors present MOCHI (MOtion Enhancement of Collaborative Human-object Interactions), a two-stage framework for enhancing noisy MHOI data. The approach first generates physically plausible hand grasps through optimization from noisy body input, producing grasps that are both physically plausible and semantically consistent with the body pose, where these optimized grasps are extended into complete hand-object interaction sequences. Consequently, the full-body motion for all participants is refined through a diffusion-based noise optimization framework that uses single-person motion priors. During the optimization process, optimization objectives encode human-object and human-human interaction information within these single-person priors. Experimental results demonstrate the effectiveness of the pipeline across diverse MHOI data, either acquired by existing capture methods or synthesized by generative models. The system shows robustness across varying numbers of participants and types of interactions, and demonstrates applications including keyframe-based MHOI creation and data augmentation through varying object geometries.

Key Points

  • Two-stage framework: grasp optimization from noisy body input, then diffusion-based full-body motion refinement
  • Handles multi-human object interaction (MHOI) with simultaneous human-human and human-object contacts
  • Uses single-person motion priors with added interaction objectives for human-object and human-human encoding
  • Robust across varying numbers of participants and interaction types
  • Applications include keyframe-based MHOI creation and data augmentation via varying object geometries

Method

We aim to develop a general method to enhance the quality of collaborative multi human object interaction (MHOI) motion sequences, applicable to any data including noisy capture results or erroneous outputs. We have examined existing MHOI data and identified three common shortcomings.

Method — MOCHI: Motion Enhancement of Collaborative Human-object Interactions
Figure 3. An overview of grasping hand pose generation. (Left) Lower arms in contact, where the pink arms are inliers and the gray arms are outliers. (Middle) The inlier lower arms are aligned around the averaged wrist position. A cylindrical bounding volume is constructed for each aligned inlier lower arm, with its orientation aligned to the lower arm direction and its lower base centered at the average wrist location. The initial solutions for the grasp optimization are set with the wrist position at the cylinder’s upper base and the wrist orientation aligned with the cylinder axis. (Right) Multiple candidate hand poses are generated from different initial hand poses with added random noise, from which the optimal hand pose is selected.

Results

In this section, we present both qualitative and quantitative results of our method across various types of noisy MHOI data and diverse application scenarios to demonstrate its applicability. To evaluate both Stage 1 (hand-object interaction generation, Sec. 3.2 ) and Stage 2 (body motion refinement, Sec.

3.3 ), we focus on collaborative object manipulation scenarios where multiple human subjects jointly interact with a shared object.

Results — MOCHI: Motion Enhancement of Collaborative Human-object Interactions
Figure 4. An example of a cylindrical bound for grabbing a table. (Left) The cylindrical bound is constructed near the lower arm. (Right) The optimized hand grasp pose is constrained to remain within the cylindrical bound.

Sources and Demonstrations

Figures are reproduced from Lee et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.

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