Simulation

14 papers

Physics simulation environments and sim-to-real transfer techniques.

Papers

Sorted by year (newest first)
A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms
arXiv preprint

A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms

Yufei Jia, Zhanxiang Cao, Mingrui Yu et al.

Simulation-based RL for contemporary robot control is increasingly organized around GPU-resident simulation: physics, rollout collection, and learning are placed on a single GPU-centric execution path

reinforcement-learning simulation system-design locomotion
PDF Intermediate
EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Camera
SIGGRAPH 2026

EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Camera

Christen Millerdurai, Shaoxiang Wang, Yaxu Xie et al.

Reconstructing the absolute 3D pose and shape of the hands from the user's viewpoint using a single head-mounted camera is crucial for practical egocentric interaction in AR/VR, telepresence, and hand-centric manipulation tasks, where sensing must remain compact and unobtrusive.

manipulation manipulation simulation
Code PDF Intermediate
Code ★ 0
RSL-RL: A Fast and Flexible Reinforcement Learning Library for Legged Robots
Open Source Library

RSL-RL: A Fast and Flexible Reinforcement Learning Library for Legged Robots

Nikita Rudin, David Hoeller, Marco Hutter

RSL-RL is a lightweight, high-performance PyTorch library implementing PPO tailored for locomotion. Used as the default RL backend in Legged Gym, it enables training thousands of agents in parallel on GPU.

locomotion rl simulation quadruped
Code Intermediate
GitHub ★ 2,624 Updated May 2026
Isaac Gym: High Performance GPU-Based Physics Simulation for Robot Learning
NeurIPS 2021 Datasets and Benchmarks Track

Isaac Gym: High Performance GPU-Based Physics Simulation for Robot Learning

Viktor Makoviychuk, Lukasz Wawrzyniak, Yunrong Guo et al.

A GPU-accelerated physics simulation framework that enables thousands of RL environments to run in parallel on a single GPU, eliminating CPU-GPU transfer bottlenecks.

simulation rl gpu-acceleration parallel-training
Code PDF Intermediate
GitHub ★ 2,934 Updated May 2026

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