VoLN: Vision-Only Long-Horizon Navigation---Paradigm, Benchmark, and Method
Jiabin Lou, Haopeng Wang, Yuanshuai Wang, Xinyu Liu, Xuxin Lv, Yuxin Guo, Lei Huang, Rongye Shi, Wenjun Wu · N/A · 2026
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Summary
Vision-and-Language Navigation (VLN) enables embodied agents to follow natural-language instructions.
Abstract Summary
Key Points
- Vision-and-Language Navigation (VLN) enables embodied agents to follow natural-language instructions
- However, route-level instructions commonly encode spatial priors, such as orientation, distance, and layout, that are not explicitly available from onboard sensing at deployment in open, GPS-denied environments.
- Benchmark performance under such interfaces therefore jointly reflects visual navigation ability and the use of route structure explicitly supplied by the task description.
- As a complementary formulation, we propose Vision-Only Long-Horizon Navigation (VoLN), which shifts route-relevant information from externally supplied instructions and global guidance to locally observable in-scene cues.
- In VoLN, goal views specify the destination, while route-relevant information is available only through locally observable in-scene cues that the agent must detect, interpret, and select online.
The VoLN Paradigm
We formulate VoLN as a goal-directed, long-horizon embodied navigation paradigm. At execution time, the policy receives no externally supplied task-level route instructions or global navigation signals.
Instead, each episode provides a visual goal set $\mathcal{V}$ composed of images captured near the destination, while route-relevant information is available only through locally observable in-scene cues encountered through $o_{t}$ (Fig. 2 ).
The VoLN-UAV Benchmark
VoLN-UAV is built with Unreal Engine and Microsoft AirSim, which provide high-fidelity rendering and UAV simulation across the benchmark environments. The environment pool contains 17 distinct environments drawn from selected scenes adapted from existing open-source aerial VLN benchmarks, including AerialVLN Liu et al. (2023) and OpenUAV Wang et al.
(2025) , together with additional custom-built environments, $\mathcal{E}=\mathcal{E}^{\mathrm{open}}\cup\mathcal{E}^{\mathrm{custom}}$.
The VoLN-MLLM Method
VoLN-UAV couples visual–semantic grounding with closed-loop trajectory generation: the agent must interpret locally observed route cues in relation to the goal views and convert this evidence into executable waypoint segments. We address these requirements with VoLN-MLLM , a two-stage visual–semantic planning framework (Fig. 5 ).
Phase I aligns DINO visual features with CLIP’s joint image–text space, allowing observations to retrieve relevant concepts from a fixed semantic bank. Phase II employs a pretrained language-model planner.
Experiments
All experiments follow the VoLN-UAV protocol (Sec. 4 ): at each decision step the agent receives only an egocentric RGB observation, proprioception, and the visual goal specification $\mathcal{V}$. World-frame poses are used only for supervision and evaluation and are not exposed to the policy.
Sources and Demonstrations
Figures are reproduced from Lou et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.
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