VibeAct: Vibration to Actions for Contact-Rich Reactive Robot Dexterity
FeaturedYuemin Mao, Uksang Yoo, Jean Oh, Jonathan Francis, Jeffrey Ichnowski · · 2026
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Summary
Dexterous manipulation depends on contact events that are fast, local, and often visually occluded.
Abstract Summary
Key Points
- Dexterous manipulation depends on contact events that are fast, local, and often visually occluded. Piezoelectric microphones offer a compact and high-bandwidth way to sense these interactions, but the resulting vibro-acoustic signals are difficult to simulate faithfully enough for end-to-end sim-to-real policy learning on dexterous robot hands.
Problem Formulation
We consider a dexterous hand manipulating rigid objects under partial observability. At each control step $t$, the policy observes proprioception $q_{t}$, an optional point cloud $p_{t}$, and a tactile representation $z_{t}$. It outputs a continuous action $a_{t}$ for the arm and hand joints.
The goal is to maximize task return for contact-rich manipulation tasks such as grasping, lifting, placing, inserting, and in-hand repositioning. The tactile hardware consists of piezoelectric microphones embedded in each robot fingertip (Fig. 1 , left).
Method
VibeAct has three components (Fig. 1 ). First, a teleoperation pipeline records robot and object states, synchronized with vibro-acoustic signals, then replays trajectories in a calibrated digital clone in simulation to generate per-finger contact and slip labels as a tactile representation. Second, a tactile estimator learns to map real microphone signals to this tactile representation.
Third, RL policies are trained in simulation using proprioception, point clouds, and the same tactile representation as observations.
Experiments
We evaluate VibeAct along three axes. We assess how accurately the tactile estimator recovers contact and slip from real microphone signals (Sec. 5.1 ), whether the resulting representation improves manipulation policies in simulation and which channels drive the gains (Sec. 5.3 ), and whether the benefit transfers to a physical robot.
Together they test whether a physically grounded tactile representation can bridge real vibrotactile sensing and simulation-based policy learning.
Sources and Demonstrations
Figures are reproduced from Mao et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.
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