VibeAct: Vibration to Actions for Contact-Rich Reactive Robot Dexterity

VibeAct: Vibration to Actions for Contact-Rich Reactive Robot Dexterity

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Yuemin Mao, Uksang Yoo, Jean Oh, Jonathan Francis, Jeffrey Ichnowski · · 2026

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Summary

Dexterous manipulation depends on contact events that are fast, local, and often visually occluded.

Abstract Summary

Dexterous manipulation depends on contact events that are fast, local, and often visually occluded. Piezoelectric microphones offer a compact and high-bandwidth way to sense these interactions, but the resulting vibro-acoustic signals are difficult to simulate faithfully enough for end-to-end sim-to-real policy learning on dexterous robot hands. We propose VibeAct, a framework that bridges real vibrotactile sensing and simulation-based reinforcement learning through a shared physical representation of contact and slip. In the real world, we embed piezoelectric microphones into a dexterous robot hand and collect vibro-acoustic data through teleoperation, then replay the recordings in a calibrated digital clone to automatically label per-finger contact and slip. A tactile estimator learns to predict contact and slip from real microphone waveforms, while manipulation policies are trained in simulation on the same representation computed directly from simulated contacts. This decoupling lets policies exploit rapid tactile feedback without simulating raw audio. Across five contact-rich tasks spanning regrasping, in-hand reorientation, and insertion, VibeAct consistently outperforms a proprioception-and-point-cloud baseline in simulation, with the largest gains on tasks requiring sustained reactive control, where the continuous slip-magnitude channel proves the most informative observation. The learned policies transfer to a physical dexterous hand-arm platform, improving success rates on deployed tasks. Project videos and additional details are at https://vibeact.github.io/.

Key Points

  • Dexterous manipulation depends on contact events that are fast, local, and often visually occluded. Piezoelectric microphones offer a compact and high-bandwidth way to sense these interactions, but the resulting vibro-acoustic signals are difficult to simulate faithfully enough for end-to-end sim-to-real policy learning on dexterous robot hands.

Problem Formulation

We consider a dexterous hand manipulating rigid objects under partial observability. At each control step $t$, the policy observes proprioception $q_{t}$, an optional point cloud $p_{t}$, and a tactile representation $z_{t}$. It outputs a continuous action $a_{t}$ for the arm and hand joints.

The goal is to maximize task return for contact-rich manipulation tasks such as grasping, lifting, placing, inserting, and in-hand repositioning. The tactile hardware consists of piezoelectric microphones embedded in each robot fingertip (Fig. 1 , left).

Problem Formulation — VibeAct: Vibration to Actions for Contact-Rich Reactive Robot Dexterity
Figure 2: Robot and data collection setup.

Method

VibeAct has three components (Fig. 1 ). First, a teleoperation pipeline records robot and object states, synchronized with vibro-acoustic signals, then replays trajectories in a calibrated digital clone in simulation to generate per-finger contact and slip labels as a tactile representation. Second, a tactile estimator learns to map real microphone signals to this tactile representation.

Third, RL policies are trained in simulation using proprioception, point clouds, and the same tactile representation as observations.

Method — VibeAct: Vibration to Actions for Contact-Rich Reactive Robot Dexterity
Figure 3: An overview of VibeAct . We train a tactile estimator with four independent per-finger subnetworks using real-world data to map vibro-acoustic signals to a physically grounded contact and slip representation. We then train RL policies that use this representation as an additional observation modality alongside point clouds and proprioception.

Experiments

We evaluate VibeAct along three axes. We assess how accurately the tactile estimator recovers contact and slip from real microphone signals (Sec. 5.1 ), whether the resulting representation improves manipulation policies in simulation and which channels drive the gains (Sec. 5.3 ), and whether the benefit transfers to a physical robot.

Together they test whether a physically grounded tactile representation can bridge real vibrotactile sensing and simulation-based policy learning.

Experiments — VibeAct: Vibration to Actions for Contact-Rich Reactive Robot Dexterity
Figure 4: Vibrotactile data labeling setup. We replay real-world teleoperation recordings in a calibrated digital clone, where the simulator’s contact solver produces per-finger contact and slip labels for training the tactile estimator without manual annotation.

Sources and Demonstrations

Figures are reproduced from Mao et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.

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