Towards Neuro-Symbolic Procedural Reasoning for Long-Horizon Vision-Language-Action Manipulation
Vivek Chavan, Yahuan Shi, Oliver Heimann, Kevin Haninger, Jörg Krüger · N/A · 2026
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Summary
Vision-language-action (VLA) models can execute short manipulation skills, but remain brittle in long-horizon procedures requiring persistent task state, dependency-aware reasoning, conditional decisions, and reliable grounding.
Abstract Summary
Key Points
- Vision-language-action (VLA) models can execute short manipulation skills, but remain brittle in long-horizon procedures requiring persistent task state, dependency-aware reasoning, conditional decisions, and reliable grounding.
- We investigate a neuro-symbolic framework that combines learned VLA control with explicit task graphs and multimodal procedural memory.
- Task graphs encode action dependencies, valid transitions, and branch conditions, while memory maintains the active step, completed actions, textual context, and task-relevant visual evidence.
- Together, these structures guide object selection, destination grounding, subgoal dispatch, and verification of expected state transitions.
- Human demonstrations provide additional spatial and temporal guidance through gaze or saliency cues
Neuro-Symbolic Procedural Pipeline
Let $\mathcal{G}=(\mathcal{V},\mathcal{E})$ be a directed task graph. A node contains an instruction $\ell_{i}$, executor role $\rho_{i}$, visually checkable conditions, and status $z_{i}$. Dependencies and preconditions determine readiness; $\rho_{i}$ may identify the robot, a human, or another embodied agent.
An append-only memory $\mathcal{M}_{t}=[e_{1},\ldots,e_{t}]$ records decisions, observed transitions, and visual evidence. While acting or waiting, the system observes the fixed global view $I_{t}^{b}$ and moving wrist view $I_{t}^{w}$.
Initial Grounding Study
We fine-tune $\pi_{0.5}$ [ 1 ] from 231 teleoperated episodes of a seven-step instrument-handling procedure observed by fixed-base and wrist cameras. Five subgoals are scored under three conditions: a prompt-trained checkpoint without its expected overlay ( prompt-finetuned ), the same checkpoint with a visual-prompt , and a clean-input regularized checkpoint. Five trials per subgoal and condition yield 75 trials.
Sources and Demonstrations
Figures are reproduced from Chavan et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.
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