Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoids

Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoids

Xiao Ren, Yuhui Yang, Zongbiao Weng, Zhijie Liu, He Kong · N/A · 2026

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Summary

Recent reinforcement learning approaches have shown great promise in improving humanoid motion tracking performance and achieving fall recovery under disturbances.

Abstract Summary

Recent reinforcement learning approaches have shown great promise in improving humanoid motion tracking performance and achieving fall recovery under disturbances. However, most existing works treat motion tracking and fall recovery as different tasks and require multi-stage training with specialized recovery rewards and/or separate recovery policies. Moreover, existing reinforcement learning-based methods often terminate training episodes immediately after severe tracking failures, limiting recovery-oriented exploration in unstable or fallen states. To address the above issues, we propose Stubborn, a streamlined and unified reinforcement learning framework to achieve robust humanoid motion tracking and fall recovery. Specifically, Stubborn uses an asymmetric Actor-Critic architecture and consists of three major components. First, a yaw-aligned tracking representation is adopted to reduce sensitivity to global drift and heading disturbances while preserving gravity-related balance information. Second, we introduce a Bernoulli-based probabilistic termination mechanism that enables the policy to encourage exploration of fall-recovery behaviors under varying failure modes. Third, we propose a probabilistic termination and tracking-error-driven strategy that dynamically reshapes the sampling distribution based on tracking performance, increasing the training efficiency for difficult motion segments and unstable states. Extensive comparisons with SOTA methods and ablation studies show that Stubborn achieved competitive performance, and the proposed probabilistic termination mechanism and adaptive sampling strategy contributed to the performance and robustness gains. For real-world demonstrations, please refer to https://aislab-sustech.github.io/Stubborn/.

Key Points

  • Unifies motion tracking and fall recovery in a single RL framework without multi-stage training.
  • Introduces a Bernoulli-based probabilistic termination mechanism to encourage fall-recovery exploration.
  • Proposes an adaptive sampling strategy that reshapes the distribution based on tracking errors.
  • Uses a yaw-aligned tracking representation to reduce sensitivity to global drift while preserving balance cues.

Method

Stubborn, as illustrated in Figure 1 , is trained using an asymmetric actor-critic architecture and consists of three core modules. Due to limited space, details of the drift-invariant yaw-aligned tracking representation are placed in the Appendix section while the Bernoulli-based PT mechanism, as well as the PT and tracking error-driven sampling strategy are described in the following.

Method — Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoids
Figure 1: Overview of Stubborn. The policy is trained with a yaw-aligned representation and via an asymmetric actor-critic architecture, with a Bernoulli-based soft termination mechanism, and probabilistic termination and tracking error-driven sampling strategy.

Sources and Demonstrations

Figures are reproduced from Ren et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.

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