Safety-aware Skill Adaptation for Reinforcement Learning in Dynamic Environments
A K M Nadimul Haque, Sheila Sutjipto, Marc G. Carmichael, Teresa Vidal-Calleja · N/A · 2026
Framework
N/A
License
N/A
Stars
N/A
Summary
Skill adaptation frameworks based on reinforcement learning often require restrictive assumptions to maintain stability, such as fixed observations or tightly controlled exploration schedules.
Abstract Summary
Key Points
- Skill adaptation frameworks based on reinforcement learning often require restrictive assumptions to maintain stability, such as fixed observations or tightly controlled exploration schedules.
- In cluttered and dynamic environments, however, unrestricted exploration can lead to unsafe behaviour and unstable learning, particularly when task-relevant observations lie near obstacles or involve moving objects.
- In this work, we present Dist-GPRL, a distance-aware and safety-guided reinforcement learning framework for structured robot skill adaptation.
- Building upon Gaussian Process (GP)-based skill parameterisation, our framework sequentially adapts overlapping local windows of sparse trajectory via-points rather than modifying the complete skill at every policy step.
- Raw policy outputs are correlated through the GP covariance structure, producing temporally coherent trajectory updates while reducing the action-space and credit-assignment difficulties associated with global trajectory adaptation.
Dist-GPRL: Safety-aware Skill Adaptation
This section presents the formulation for the proposed safety-aware skill adaptation pipeline. An overview of our approach is shown in Fig. 2 . We first formulate the skill adaptation problem similar to the work of [ 4 ] .
Experiments
We first validate our approach in simulation using two separate tasks. Both experiments have been conducted in PyBullet [ 17 ] , with a single expert demonstration for each task. The DBM task is additionally replicated on hardware. In both cases, a Universal Robots UR5e has been used with different custom end-effectors suitable for each task (See Fig. 3 ).
The robot equipped with a shovel has to push a moving cube towards a goal region, while avoiding a dynamic obstacle.
Sources and Demonstrations
Figures are reproduced from Haque et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.
Related Papers
A Balanced Data Diet: Addressing the Exploration Bottleneck in Mega-Scale RL for Robot Control
Octi Zhang, Mateo Guaman Castro, Patrick Yin et al.
General-purpose robots must perform a wide range of tasks from agile locomotion to dexterous manipulation.
A Phenomenology of Neural Geometry in Vision-Language-Action Models
Mozes Jacobs, Aiden Swann, Mathilde Papillon et al.
Robotic manipulation is inherently geometric, but what shape does the world take inside the policy that performs it?
A Sim-to-Real Integration Pipeline for Training and Deployment of Chunk-Based VLA Manipulation Policies
Mathilde Kappel, Clémence Grislain, Mohamed Chetouani et al.
Vision-Language-Action (VLA) models have become a prominent paradigm for mapping multimodal inputs, including semantic instructions, visual observations of the scene, and proprioceptive observations, to robot actions.
AD-WM: Action-Discriminative World Models for Counterfactual Model Predictive Control
Jiabin Qiu, Zixuan Chen, Hongye Cao et al.
Latent world models are typically trained to predict factual transitions, whereas model predictive control (MPC) must compare alternative actions from the same state. A model can therefore achieve low factual prediction error yet poorly distinguish candidate actions.