A Phenomenology of Neural Geometry in Vision-Language-Action Models
Mozes Jacobs, Aiden Swann, Mathilde Papillon, Siddharth Boppana, Fenil R. Doshi, Usha Bhalla, Thomas Icard, Matt Feiszli, Thomas McGrath, Vasudev Shyam, Demba Ba, Leon Bergen, Nina Miolane, Owen Lewis, Jack Merullo, Ekdeep Singh Lubana, Atticus Geiger, Matthew Kowal, Thomas Fel · N/A · 2026
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Summary
Robotic manipulation is inherently geometric, but what shape does the world take inside the policy that performs it?
Abstract Summary
Key Points
- Robotic manipulation is inherently geometric, but what shape does the world take inside the policy that performs it?
- Prior work on vision-language-action (VLA) policies establishes that task-relevant variables are linearly readable from activations, yet readability certifies only that a variable is present and says nothing about the shape its values trace, which may be curved and multi-dimensional.
- Using controlled sweeps, natural rollouts, linear probes, and activation interventions, we build a taxonomy of seven task-relevant concepts in VLA models.
- We find that realized geometry is predominantly multi-dimensional and is shaped by the constraints under which the policy acts.
- Physical joint limits, for example, leave wrist orientation an open arc rather than a circle, and distance to the target, a single scalar, is realized in two orthogonal subspaces, a coarse ruler for the approach and a fine ruler for the grasp.
Realization of Control Geometry
Before specifying the seven concepts of interest that this study will examine and documenting their realized geometry, we first clarify what is meant by realized and by geometry.
In particular, our aim here is to distinguish two questions that are frequently conflated in the literature: whether a concept can be recovered from a policy’s activations – which we term realized – and what geometric shape that recovered concept takes within activation space – which we term realized geometry .
A Taxonomy of Realized Geometry in MolmoBot
We now build a taxonomy of how a model realizes the variables of pick and pick-and-place tasks. Our subject is MolmoBot ( Deshpande et al., 2026 ) , which pairs a VLM that reads the language instruction and camera images of the scene with an action expert that reads the robot’s proprioceptive state and generates action chunks via flow matching, cross-attending to the VLM at each layer (Appendix C.1 ).
Representations in Real Robots
All experiments in Section 3 were run in simulation. Since the gap between simulation and reality remains a central open problem in robotics ( Jakobi et al., 1995 ; Tobin et al., 2017 ; Kadian et al., 2020 ) , we ask whether the geometry we found carries over to real data.
We repeat our analyses on MolmoBot and two additional VLAs, $\pi_{0.5}$ ( Physical Intelligence et al., 2025b ) and MolmoAct2 ( Fang et al., 2026 ) , using episodes from the real-world DROID dataset ( Khazatsky et al., 2024 ) .
Sources and Demonstrations
Figures are reproduced from Jacobs et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.
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