OCC4M: Object-Centric 4D Memory for Spatiotemporal Reasoning in Long-Horizon Manipulation
Jack B. Jedlicki, Tanguy Dieudonn\'e, Heng Yang · N/A · 2026
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Summary
Long-horizon manipulation often requires reasoning about state absent from the current view, such as a vanished object's location, temporal identity, or the contents of a shuffled container.
Abstract Summary
Key Points
- Long-horizon manipulation often requires reasoning about state absent from the current view, such as a vanished object's location, temporal identity, or the contents of a shuffled container.
- We present OCC4M ("Occam"), an object-centric 4D memory that maintains persistent tracks in a shared world frame and explicitly represents temporal, motion, and containment relations.
- A vision-language model (VLM) queries this structured memory to select actionable targets for history-free low-level execution.
- Across seven simulation conditions and 350 episodes, OCC4M achieves 96.6% memory success and 88.9% end-to-end success, versus 54.6% and 57.7% for FrameSamp, a raw-history VLM baseline using Gemini 3.7 Flash with the complete observation history and the same executor.
- In a controlled viewpoint-transfer test, OCC4M maintains 100% memory and 98% end-to-end success after a viewpoint change, while full-history FrameSamp falls to near-zero success.
Method
Perception and geometry SAM 3 detections + calibration Object-centric 4D memory World tracks, times, motion, containment Memory-based target selection Goal + JSON object history One skill-sequence prediction Current-view grounding Reproject target + frozen VLA skills Classical base control updates JSON state selected targets live location new observations Figure 1: Persistent memory as an action interface.
Perception and calibration update object tracks in a shared frame.
Experiments
We evaluate a single-arm mobile Panda in ManiSkill3 [ 10 ] , using egocentric shoulder and wrist RGB cameras. Each episode has a scripted observation phase followed by a manipulation query requiring historical information. We evaluate seven conditions spanning six task families (Table 1 ) on the same $N=50$ evaluation seeds.
Each observation phase is recorded once and replayed to every method, providing identical RGB histories and goals; the same recorded camera poses are used for geometric conversion.
Results
Across the seven conditions, OCC4M achieves 96.6% memory success and 88.9% end-to-end success, compared with 54.6% and 57.7% for FrameSamp given the full $K=32$ observation history (Table 2 ). The raw-history baseline is competitive when the relevant state can be recovered directly from the recorded observations: it reaches 100% memory success on T1 and T5 and 80% on T2.
Sources and Demonstrations
Figures are reproduced from Jedlicki et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.
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