M3imic: Learning a Versatile Whole-Body Controller for Multimodal Motion Mimicking

M3imic: Learning a Versatile Whole-Body Controller for Multimodal Motion Mimicking

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Zuxing Lu, Ziang Zheng, Yao Lyu, Jingyu Liu, Feihong Zhang, Song Lu, Xin Yuan, Changyin Sun, Xingxing Zuo, Shengbo Eben Li · N/A · 2026

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Summary

Building a general-purpose whole-body controller is essential for enabling diverse motion capabilities in humanoid robots across a wide range of downstream tasks, including locomotion and loco-manipulation. Different tasks rely on distinct motion reference modalities: locomotion primarily depends on...

Abstract Summary

Building a general-purpose whole-body controller is essential for enabling diverse motion capabilities in humanoid robots across a wide range of downstream tasks, including locomotion and loco-manipulation. Different tasks rely on distinct motion reference modalities: locomotion primarily depends on coordinated robot joint trajectories, whereas manipulation requires precise end-effector trajectory tracking. Existing methods often overlook the representational mismatch between dense robot joint angles and sparse end-effector poses. To address this, we propose Multi-Modal Mimic (M3imic), a versatile multi-modal whole-body control framework that unifies heterogeneous motion reference modalities, including robot joint angles, human pose trajectories, and end-effector poses, using modality-specific encoders to map them into a shared latent space. Leveraging large-scale reinforcement learning in the simulator, we train a single policy that achieves sim-to-real transfer across multiple motion reference modalities without modality-specific retraining. Extensive simulation and real-world experiments on the Unitree G1 robot are conducted to evaluate the proposed framework. In simulation, the policy achieves a peak success rate of 98.42% on an unseen test dataset, demonstrating its exceptional generalization capability. The code is available at https://github.com/Renforce-Dynamics/MultiModalWBC

Key Points

  • Demonstrates humanoid robot control on real hardware
  • Improves locomotion stability and agility
  • Addresses dexterous manipulation challenges
  • Uses simulation or synthetic data for training
  • Focuses on generalization across environments
  • Incorporates tactile or force feedback for robust interaction
  • Learns multimodal motion skills from human demonstrations

M3imic: Learning a Versatile Whole-Body Controller for Multimodal Motion Mimicking

Authors: Zuxing Lu, Ziang Zheng, Yao Lyu, Jingyu Liu, Feihong Zhang, Song Lu, Xin Yuan, Changyin Sun, Xingxing Zuo, Shengbo Eben Li

Venue: arXiv preprint | Year: 2026

arXiv: 2606.04829v1

Abstract

Building a general-purpose whole-body controller is essential for enabling diverse motion capabilities in humanoid robots across a wide range of downstream tasks, including locomotion and loco-manipulation. Different tasks rely on distinct motion reference modalities: locomotion primarily depends on coordinated robot joint trajectories, whereas manipulation requires precise end-effector trajectory tracking. Existing methods often overlook the representational mismatch between dense robot joint angles and sparse end-effector poses. To address this, we propose Multi-Modal Mimic (M3imic), a versatile multi-modal whole-body control framework that unifies heterogeneous motion reference modalities, including robot joint angles, human pose trajectories, and end-effector poses, using modality-specific encoders to map them into a shared latent space. Leveraging large-scale reinforcement learning in the simulator, we train a single policy that achieves sim-to-real transfer across multiple motion reference modalities without modality-specific retraining. Extensive simulation and real-world experiments on the Unitree G1 robot are conducted to evaluate the proposed framework. In simulation, the policy achieves a peak success rate of 98.42% on an unseen test dataset, demonstrating its exceptional generalization capability. The code is available at https://github.com/Renforce-Dynamics/MultiModalWBC

Key Contributions

  • Demonstrates humanoid robot control on real hardware
  • Improves locomotion stability and agility
  • Addresses dexterous manipulation challenges
  • Uses simulation or synthetic data for training
  • Focuses on generalization across environments
  • Incorporates tactile or force feedback for robust interaction
  • Learns multimodal motion skills from human demonstrations

Topics

  • sim-to-real
  • reinforcement-learning
  • locomotion
  • manipulation
  • humanoid

Code & Data

Code Repository: https://github.com/Renforce-Dynamic

BibTeX

@article{Lu2026_260604829v1,
  title={M3imic: Learning a Versatile Whole-Body Controller for Multimodal Motion Mimicking},
  author={Zuxing Lu and Ziang Zheng and Yao Lyu and Jingyu Liu and Feihong Zhang and Song Lu and Xin Yuan and Changyin Sun and Xingxing Zuo and Shengbo Eben Li},
  year={2026},
  eprint={2606.04829v1},
  archivePrefix={arXiv},
  primaryClass={cs.RO},
  url={https://arxiv.org/abs/2606.04829v1}
}
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