HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark
Dairu Liu, Zekun Qi, Jiayu Zeng, Ruixi Yu, Yu Guan, Yintianrun Zhang, Xuchuan Chen, Sikai Liang, Zekai Li, Chenghuai Lin, Xinqiang Yu, Wenyao Zhang, He Wang, Li Yi · N/A · 2026
Framework
N/A
License
N/A
Stars
N/A
Summary
Humanoid motion tracking is central to teleoperation and whole-body imitation, yet evaluation often disagrees with what people perceive in videos.
Abstract Summary
Key Points
- Humanoid motion tracking is central to teleoperation and whole-body imitation, yet evaluation often disagrees with what people perceive in videos.
- Kinematic errors average per-frame pose differences but miss the physical artifacts that matter most, particularly unstable support and incorrect contacts such as foot skating and mistimed touch-downs.
- Meanwhile, widely used test suites are small and lack the diversity needed to stress contact-rich, long-horizon behaviors.
- We introduce HumanTracker to make humanoid tracking evaluation both perceptually aligned and scalable.
- The HumanTracker benchmark contains approximately 153 hours of optical motion trajectories from multiple professional performers, organized into four motion families with text labels for fine-grained diagnosis.
HumanTracker: Benchmark and Preference-Aligned Evaluation
The released HumanTracker benchmark contains approximately 153 hours of optical motion trajectories from 24 professional performers. The performers include dance teachers, fitness coaches, tennis coaches and full-time motion-capture actors. The performers and recording plan were chosen to cover both routine movement and motions that place substantially different demands on a humanoid controller.
We retarget each fitted human motion to the benchmark humanoid using General Motion Retargeting (GMR) [ 1 ] .
Experiments
We evaluate GMT, TWIST2, SONIC and Humanoid-GPT through the standardized protocol of Sec. 3.2 . Each policy retains its native observation and action-processing stack, while all methods receive the same retargeted reference motions and are measured by the same evaluator. We apply the whole-body metric defined in Sec. 3.2 to every tracker. None of the trackers is trained or fine-tuned on HumanTracker.
Sources and Demonstrations
Figures are reproduced from Liu et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.
Related Papers
Design and Evaluation of a Touchscreen-Based Teleoperation Interface for Robotic Manipulators
Juan José García Cárdenas, Alperen Kenan, Hamidreza Raei et al.
Intuitive teleoperation interfaces are crucial for the safe and effective operation of robotic manipulators in challenging environments.
FACT: A Multimodal Force-Action-Track Foundation Model for Human-to-Robot Dexterity
Zhi Cao, Yining Hong, Jiaolong Yang et al.
Human demonstrations offer a scalable alternative to costly robot data collection for dexterous manipulation, but most human datasets lack force measurements.
SoTa: Soft Tactile Skins for Dexterous Manipulation
Jingyun Yang, Baiyu Shi, Timothy Yu et al.
A growing body of work suggests that tactile sensing gives robot policies contact information that complements vision in dexterous manipulation. However, visuo-tactile robot data remains scarce: dexterous demonstrations require teleoperating robots, which limits dataset scale.
A Sim-to-Real Integration Pipeline for Training and Deployment of Chunk-Based VLA Manipulation Policies
Mathilde Kappel, Clémence Grislain, Mohamed Chetouani et al.
Vision-Language-Action (VLA) models have become a prominent paradigm for mapping multimodal inputs, including semantic instructions, visual observations of the scene, and proprioceptive observations, to robot actions.