HABILIS Brain 0: Geometry-Change Supervision for Vision-Language-Action and Residual Flow Recovery
Jinu Pahk, Jesoon Kang, Taegeon Park, Jisu An, Soo Min Kimm, Jaejoon Kim, Byoung-Tak Zhang · N/A · 2026
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Summary
Vision-language-action policies benefit from geometric supervision, but current-frame geometry alone does not explicitly describe the changes associated with manipulation.
Abstract Summary
Key Points
- Vision-language-action policies benefit from geometric supervision, but current-frame geometry alone does not explicitly describe the changes associated with manipulation.
- This design is motivated by the goal of learning an embodiment-agnostic visual interface that can be pretrained across robot and egocentric video before robot-specific action alignment.
- We introduce Geometry-Change VLA (GC-VLA), which learns to predict multiview future-current geometry-change tokens from current observations.
- Offline frame pairs define a nominal 0.5-second prediction horizon; future observations are used only to construct training targets.
- Stage 1 trains a geometry-change vision-language model (GC-VLM)
Method
Let the online input be where $\ell$ is the language instruction, $I_{t}^{(v)}$ is an available RGB view, and $q_{t}$ is the robot state.
An offline geometry encoder $\phi$ maps a camera observation and its pseudo-depth estimate to a compact spatial representation: The training label is the geometry change over the prediction horizon The $10\times 10$ spatial grid is quantized into 100 token positions per view, $y_{t,H_{\mathrm{GC}}}^{(v)}\in\{1,\ldots,K\}^{100}$ .
Experimental Setup
We use two frozen pretrained models only during offline target generation. For pseudo-depth estimation, we use depth-anything/DA3-BASE , a 0.12B-parameter checkpoint from Depth Anything 3 [ 17 ] . For geometry representation extraction, we use facebook/dinov2-small , corresponding to the 21M-parameter distilled DINOv2 ViT-S/14 model [ 25 ] .
Both checkpoints are used as preprocessing models and are not executed during GC-VLA inference. For each camera view, Depth Anything 3 first predicts a pseudo-depth map from the current RGB observation.
Results
We evaluate whether geometry-change representations encode action-relevant information using matched action-chunk and manipulation-phase probes. Table 3 compares target representations under a common split and state baseline. Table 4 evaluates information retained in frozen learned representations. Action-chunk gain: 95% CI $[+0.004,+0.037]$, one-sided sign-flip $p=0.027$.
Phase gain: positive in 9/10 folds, Holm-adjusted $p=0.0195$.
Sources and Demonstrations
Figures are reproduced from Pahk et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.
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