Fast Planning for Multi-object Multi-target Throwing

Fast Planning for Multi-object Multi-target Throwing

Zhengming Zhu, Yang Liu, Xiao Gao, Aude Billard · N/A · 2026

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Summary

Robot throwing has emerged as a promising technique for improving efficiency in logistics and warehouse automation, by enlarging the workspace and speeding up the process. To significantly increase the throwing system's throughput, we develop strategies for throwing multiple objects in one swipe.

Abstract Summary

Robot throwing has emerged as a promising technique for improving efficiency in logistics and warehouse automation, by enlarging the workspace and speeding up the process. To significantly increase the throwing system's throughput, we develop strategies for throwing multiple objects in one swipe. Such multi-object multi-target throwing (MOMT) leverages the large degrees of freedom of anthropomorphic hands. The key is to quickly generate fast and feasible throwing motions, which involves a complex trade-off between short trajectory duration and short planning time. We solve this problem in two stages. Offline, we build a model of the feasible set by combining object's inverted flying dynamics and the robot's kinematics and dynamics. Online, we generate feasible throws through fast solution matching and filtering of object's valid detach state and robot's feasible state that can compose sequences of throws in less than 5 ms. We validate the framework on a 7-DoF manipulator equipped with a multi-fingered hand. In simulation, coordinated two-object throwing reduces execution time by up to 46% compared to independent single-object planning, and this improvement is maintained when scaling to three objects. Real-world experiments with two objects confirm a 29% reduction; the remaining gap to the theoretical 50% is attributed to inter-throw transition overhead. When target positions are randomly changed mid-execution, the system re-plans and successfully reaches the new targets within 100 ms latency without stopping the robot. These results establish the first unified planning framework for MOMT throwing -- demonstrating scalability to multiple objects in simulation and real-world feasibility on two-object tasks -- advancing the frontier of high-throughput robotic manipulation. A video summarizing the method and the hardware experiments is available at https://liuyangdh.github.io/momt-video

Key Points

  • Robot throwing has emerged as a promising technique for improving efficiency in logistics and warehouse automation, by enlarging the workspace and speeding up the process.
  • To significantly increase the throwing system's throughput, we develop strategies for throwing multiple objects in one swipe.
  • Such multi-object multi-target throwing (MOMT) leverages the large degrees of freedom of anthropomorphic hands.
  • The key is to quickly generate fast and feasible throwing motions, which involves a complex trade-off between short trajectory duration and short planning time.
  • We solve this problem in two stages

Method

Our framework consists of two components: (1) a single-target throwing planner that generates diverse feasible throwing configurations for a fixed-base manipulator in under 5 ms, and (2) a multi-target coordinator that coordinates multiple throws to minimize total task time. We describe each in turn.

We make the following assumptions throughout this work: The manipulator is fixed-base, with the first joint rotating about the vertical axis (common in industrial arms). Objects are point masses during flight (no aerodynamic effects or spin).

Method — Fast Planning for Multi-object Multi-target Throwing
Fig. 2 : Geometric modeling at release.

Experiment

In this section, we evaluate the proposed MOMT throwing framework through simulation studies and real-world experiments. Our evaluation investigates three key questions: Planning-execution trade-off : How does the pruning parameter $K$ in Greedy search affect the balance between computation time and execution optimality? Scalability : How does the framework perform as the number of objects increases?

Real-world validity : Is the planning framework effective on physical hardware, and can the computational efficiency enable reactive re-planning?...

Experiment — Fast Planning for Multi-object Multi-target Throwing
Fig. 3 : The Backward Reachable Tube (BRT) is the set of release states whose trajectories reach the landing target set $\mathcal{X}$.

Sources and Demonstrations

Figures are reproduced from Zhu et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.

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