Dex-One2Many: Learning Dexterous Manipulation from a Single Human Demonstration
Jusuk Lee, Sungha Kim, Yeonsoo Park, Jonguk Cheon, Yoonkyo Jung, Yongjun You, H. Jin Kim, Jia-Bin Huang, Furong Huang, Youngseok Jang, Seungjae Lee · N/A · 2026
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Summary
While learning dexterous manipulation from a single human video offers a promising alternative to costly robot demonstrations, many recent methods predominantly imitate demonstrated motions.
Abstract Summary
Key Points
- While learning dexterous manipulation from a single human video offers a promising alternative to costly robot demonstrations, many recent methods predominantly imitate demonstrated motions.
- Such strict motion matching often limits generalization to initial object poses, goal poses, and grasps not shown in the video.
- Alternatively, discovering a policy via reinforcement learning (RL) allows for broad generalization, but without prior guidance, it struggles with high-dimensional exploration in complex, multi-stage tasks.
- To address these coupled generalization and exploration challenges, we present Dex-One2Many, a real-to-sim-to-real framework that learns a generalizable dexterous manipulation policy from a single human video.
- Our key insight is to abstract the video into sequential scene graphs that guide RL, enabling efficient exploration while preserving broad generalizability.
Method
Given a single demonstration of a manipulation task, our goal is to learn a dexterous policy that generalizes to diverse spatial configurations, including randomized object poses and novel grasps, beyond the original video. To achieve this, we first abstract the demonstration into a stage-wise scene graph (Sec. 3.1 ).
We then formulate policy learning as a Markov decision process (MDP) grounded in this graph, with observations, rewards, and an initial-state distribution constructed from it without task-specific design (Sec. 3.2 ).
Experiments
In this section, we evaluate Dex-One2Many in simulation and on real hardware. Our experiments address three questions: Does Dex-One2Many generalize to initial and goal configurations not shown in the single human video? Does Dex-One2Many apply across diverse dexterous embodiments with different kinematics? Which design choices of Dex-One2Many are critical to its performance? Tasks.
We evaluate Dex-One2Many on five manipulation tasks that span direct object manipulation and tool use (Fig. 4 ).
Sources and Demonstrations
Figures are reproduced from Lee et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.
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