$ω$-0: A Latent Predictive World Action Model for Concurrent Humanoid Loco-Manipulation

$ω$-0: A Latent Predictive World Action Model for Concurrent Humanoid Loco-Manipulation

Zhe Li, Zhenzhe Zhang, Yangyang Wei, Wenjie Zhang, Xichen Yuan, Peiyuan Zhi, Gen Li, Xinying Guo, Fengjie Gao, Jianfei Yang, Shanghang Zhang · N/A · 2026

manipulation locomotion vision vla reinforcement-learning control learning-from-demonstration benchmark

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Summary

Humanoid household tasks often require concurrent loco-manipulation, where the robot must move, adjust posture, maintain balance, and manipulate objects as a single coordinated behavior.

Abstract Summary

Humanoid household tasks often require concurrent loco-manipulation, where the robot must move, adjust posture, maintain balance, and manipulate objects as a single coordinated behavior. Yet existing humanoid policies typically decompose locomotion and manipulation, while recent world-action models remain either arm-centric or video-centered. We present $ω$-0, a latent predictive whole-body world-action model for real-world humanoid concurrent loco-manipulation. Given a language instruction, current visual observation, and robot proprioceptive state, $ω$-0 directly predicts controller-compatible whole-body action latents for real-robot execution. Rather than reconstructing future videos, $ω$-0 learns compact future observation embeddings as a lightweight predictive objective, coupling latent visual foresight with diffusion-based whole-body action generation. The model supports egocentric RGB, exocentric RGB, and exocentric depth inputs, and leverages controller-based simulation replay to ground human/public visual-motion priors into robot-executable action latents. We further collect $ω$-HOME, a 40+ hour real-world household humanoid dataset with synchronized multi-view observations, whole-body SMPL motions, robot states, and action latents. Real-world experiments on 11 household tasks demonstrate that a single $ω$-0 model can produce smooth manipulate-while-moving behaviors and consistently outperform representative imitation learning, VLA, humanoid, and WAM baselines.

Key Points

  • Humanoid household tasks often require concurrent loco-manipulation, where the robot must move, adjust posture, maintain balance, and manipulate objects as a single coordinated behavior.
  • Yet existing humanoid policies typically decompose locomotion and manipulation, while recent world-action models remain either arm-centric or video-centered.
  • We present $ω$-0, a latent predictive whole-body world-action model for real-world humanoid concurrent loco-manipulation.
  • Given a language instruction, current visual observation, and robot proprioceptive state, $ω$-0 directly predicts controller-compatible whole-body action latents for real-robot execution.
  • Rather than reconstructing future videos, $ω$-0 learns compact future observation embeddings as a lightweight predictive objective, coupling latent visual foresight with diffusion-based whole-body action generation.

Method

This section presents the core components of $\omega$-0, as illustrated in Figure 2 . We first introduce the overall architecture and problem formulation in Section 3.1 . Section 3.2 describes whole-body action VLM pretraining, where continuous humanoid actions are converted into discrete action tokens for autoregressive visual-language learning.

Section 3.3 introduces human-to-humanoid action-latent pretraining, which aligns future visual latent prediction with diffusion-based whole-body action generation.

Method — $ω$-0: A Latent Predictive World Action Model for Concurrent Humanoid Loco-Manipulation
Figure 2: Overview of $\omega$-0. We first train a whole-body VLM for action-aware visual-language representation learning, and then use a joint video-action latent predictor to couple future visual latents with whole-body action generation. The predictor uses prefix-guided dual-query attention with token-specific positional encoding: 2D RoPE for visual prefix tokens, 3D RoPE for future video queries, and 1D RoPE for temporal action queries. The action DiT denoises SONIC-compatible whole-body action latents for real-world humanoid control, while the future visual branch provides lightweight latent supervision and optional visualization.

ω \omega -HOME Dataset

Real-world data for humanoid loco-manipulation remains limited, especially for household tasks that require coordinated locomotion, posture adjustment, dexterous manipulation, and interaction with furniture or tools.

To support learning whole-body world-action models in realistic domestic environments, we collect $\omega$-HOME, a multimodal household humanoid dataset containing 40.3 hours of demonstrations, 4,827 episodes, and 24 tasks recorded at 30 Hz.

ω \omega -HOME Dataset — $ω$-0: A Latent Predictive World Action Model for Concurrent Humanoid Loco-Manipulation
Figure 3: $\omega$-HOME dataset statistics and representative multimodal demonstrations.

Implementation and Experiments

Whole-body action data with paired visual observations remains limited, especially for models that must operate from both egocentric and exocentric views. To build a viewpoint-flexible whole-body action model, we combine three public datasets: ARCTIC ( Fan et al., 2023 ) , Xperience-10M ( Ropedia, 2026 ) , and Motion-X ( Zhang et al., 2025 ) .

ARCTIC contains both egocentric and exocentric videos, making it useful for learning view-conditioned action prediction.

Implementation and Experiments — $ω$-0: A Latent Predictive World Action Model for Concurrent Humanoid Loco-Manipulation
Figure 4: Real-robot teleoperation setup. We use a Pico 4 Ultra headset, handheld controllers, Pico trackers, and a ZED Mini camera to capture human head motion, hand commands, lower-body cues, and egocentric observations. The captured signals are retargeted to the humanoid with Inspire dexterous hands for whole-body loco-manipulation data collection.

Implementation Details

We implement $\omega$-0 with Qwen3-VL-2B-Instruct as the whole-body action VLM, a frozen V-JEPA image encoder for visual latent extraction, and a pretrained T5 encoder for language features. The whole-body FAST tokenizer is trained on the unified SMPL motion representation and is used to convert continuous whole-body action trajectories into discrete action tokens for Stage-1 VLM pretraining.

Implementation Details — $ω$-0: A Latent Predictive World Action Model for Concurrent Humanoid Loco-Manipulation
Figure 6: Real-world task setup. We evaluate $\omega$-0 on diverse long-horizon household loco-manipulation tasks involving whole-body motion, locomotion, tool use, articulated-object interaction, and dexterous manipulation. The task instruction is overlaid on each rollout sequence, and key sub-task progress is denoted with orange markers for better visualization. All rollouts are autonomously executed by the learned policy on the real humanoid.

Sources and Demonstrations

Figures are reproduced from Li et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.

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