Workhorse: Learning Robust Whole-Body Humanoid Loco-Manipulation from Human Data
Hu, Songbo, Liao, Qiayuan, Chi, Yufeng, Zakka, Kevin, Shao, Yakun Sophia, Abbeel, Pieter, Sreenath, Koushil · N/A · 2026
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Summary
Humanoid robots still struggle to plan contact-rich whole-body manipulation from egocentric RGB and proprioception. Workhorse learns such manipulation from robot-free human demonstrations. A visual planner predicts five-link targets: the poses of the torso, both wrists, and both feet.
Abstract Summary
Key Points
- Humanoid robots still struggle to plan contact-rich whole-body manipulation from egocentric RGB and proprioception.
- Workhorse learns such manipulation from robot-free human demonstrations
- A visual planner predicts five-link targets: the poses of the torso, both wrists, and both feet
- A reinforcement-learning whole-body tracker follows them on the robot
- Both policies train separately on the same recorded human poses, without retargeting
HUMAN DATA COLLECTION
(a) (b) 0 1 $2\text{\,}\mathrm{s}$ audio onset (spectral flux) clap score (c) Both policies learn directly from the human demonstrations, so their quality limits how well the behavior transfers to the robot. This section describes the rig (§ III-A ), the recording protocol (§ III-B ), and the synchronization and processing (§ III-C ).
The protocol splits each session into repetitions, and it perturbs only the object, never the demonstrator.
HUMANOID SKILL TRANSFER
This section turns the human demonstrations into two policies and runs them on the robot (Fig. 2 ). Both policies share one interface, the recorded poses of five links (§ IV-A ). The visual planner trains on images edited to show the robot and on histories with added drift (§ IV-B ). The whole-body tracker trains on commands that drift and jump as they do at deployment (§ IV-C ).
At deployment, timestamps align the two policies, which run at different rates and with different delays (§ IV-D ).
SYSTEM EVALUATION
On a real Unitree G1, three tasks demonstrate long-horizon, contact-rich, and reactive loco-manipulation, and box sorting shows recovery from perturbations (§ V-A ). In simulation, we ablate the design choices (§ V-B ) and retrain both policies for a second humanoid from the same demonstrations (§ V-C ). (a) (b) (c) (d) (e) (f) Fig.
8: Recovery from perturbations during box sorting on the real G1, in one continuous run.
Sources and Demonstrations
Figures are reproduced from Hu et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.
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