Subspace Inference Enables Efficient Active Reward Learning from Preferences
Yutai Zhou, Erdem Bıyık · N/A · 2026
Framework
N/A
License
N/A
Stars
N/A
Summary
Reinforcement learning from human feedback (RLHF) has emerged as a powerful yet sample-inefficient approach for learning reward models from human preferences, making active learning a critical component in synthesizing informative preference queries.
Abstract Summary
Key Points
- Reinforcement learning from human feedback (RLHF) has emerged as a powerful yet sample-inefficient approach for learning reward models from human preferences, making active learning a critical component in synthesizing informative preference queries.
- However, effective uncertainty quantification required for active learning remains a key challenge for large neural network reward models.
- In this paper, we introduce PreferenceEKF, a sample-efficient approach that tracks reward model uncertainty by framing active preference learning as a sequential Bayesian filtering problem.
- Instead of relying on computationally prohibitive posterior inference over the full neural network parameter space, our method performs sequential inference via an extended Kalman filter within a low-dimensional parameter subspace, continuously updating the reward model posterior as new preference queries arrive.
- Our approach enables scalable sampling of neural network parameters to efficiently compute acquisition functions for active reward learning.
Preliminaries
Preference-based reward modeling. We consider a Markov decision process (MDP) $\langle\mathcal{S},\mathcal{A},\mathcal{T},r,\gamma\rangle$ with state space $\mathcal{S}$, action space $\mathcal{A}$, transition function $\mathcal{T}$, reward function $r:\mathcal{S}\rightarrow\mathbb{R}$, and discount factor $\gamma\in[0,1)$.
Method
Sampling neural network models to approximate acquisition functions as in Eq. 3 can be expensive due to the high-dimensional parameter space of neural networks ( izmailov2021what ) . We leverage the insight that neural networks are overparameterized and that solutions actually live in a much smaller subspace ( li2018measuring ) , and perform posterior inference within this subspace.
This allows us to sample an arbitrary number of models from a lower-dimensional posterior to approximate Eq. 3 , without, e.g., the overhead of training ensembles.
Experiments
Baselines and Evaluation. We compare PreferenceEKF to four Bayesian deep learning baselines commonly used for reward modeling: DeepEnsemble, Dropout, Laplace, and last-layer Markov chain Monte Carlo (LLMCMC), which we detail in Section A.2.4 .
Sources and Demonstrations
Figures are reproduced from Zhou et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.
Related Papers
4D Radar Perception Algorithms for Autonomous Driving: A Review
Xumin Wu, Jun Zhou, Jilin Mei et al.
Research on 4D millimeter-wave radar perception algorithms has flourished in recent years, extending from signal processing and object detection to semantic segmentation, motion estimation, occupancy prediction, and dynamic scene reconstruction.
A Browser-Native Digital Test Range for Benchmarking 4D Ocean-Glider Planning Algorithms
Edward Holmberg, Elias Ioup, Mahdi Abdelguerfi
Repeated in-situ evaluation of ocean-glider planners requires scarce vehicles, operators, deployment and recovery resources, and ocean conditions that cannot be reset for competing algorithms.
A Mode-Unified, Continuous, and Biomimetic Control Strategy of a Robotic Lower Limb Prosthesis
Hanjun Kim, Sixu Zhou, John Shim et al.
Existing biomimetic lower-limb prosthesis controllers are commonly designed for discrete locomotion modes, requiring separate parameterizations for level walking, ramps, and stairs.
A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphs
Marco Giberna, Miguel Fernandez-Cortizas, Jose Luis Sanchez Lopez et al.
Models based on graphs have emerged in robotics as a powerful foundation for internal world representations, where factor and scene graphs are among the most prominent model types found in the related literature and in successful robotic solutions.