Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoids

Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoids

Xiao Ren, Yuhui Yang, Zongbiao Weng, Zhijie Liu, He Kong · N/A · 2026

Framework

N/A

License

N/A

Stars

N/A

Summary

Recent reinforcement learning approaches have shown great promise in improving humanoid motion tracking performance and achieving fall recovery under disturbances. However, most existing works treat motion tracking and fall recovery as different tasks and require multi-stage training with specialize...

Abstract Summary

Recent reinforcement learning approaches have shown great promise in improving humanoid motion tracking performance and achieving fall recovery under disturbances. However, most existing works treat motion tracking and fall recovery as different tasks and require multi-stage training with specialized recovery rewards and/or separate recovery policies. Moreover, existing reinforcement learning-based methods often terminate training episodes immediately after severe tracking failures, limiting recovery-oriented exploration in unstable or fallen states. To address the above issues, we propose Stubborn, a streamlined and unified reinforcement learning framework to achieve robust humanoid motion tracking and fall recovery. Specifically, Stubborn uses an asymmetric Actor-Critic architecture and consists of three major components. First, a yaw-aligned tracking representation is adopted to reduce sensitivity to global drift and heading disturbances while preserving gravity-related balance information. Second, we introduce a Bernoulli-based probabilistic termination mechanism that enables the policy to encourage exploration of fall-recovery behaviors under varying failure modes. Third, we propose a probabilistic termination and tracking-error-driven strategy that dynamically reshapes the sampling distribution based on tracking performance, increasing the training efficiency for difficult motion segments and unstable states. Extensive comparisons with SOTA methods and ablation studies show that Stubborn achieved competitive performance, and the proposed probabilistic termination mechanism and adaptive sampling strategy contributed to the performance and robustness gains. For real-world demonstrations, please refer to https://aislab-sustech.github.io/Stubborn/.

Key Points

  • Unifies motion tracking and fall recovery in a single RL framework without multi-stage training.
  • Introduces a Bernoulli-based probabilistic termination mechanism to encourage fall-recovery exploration.
  • Proposes an adaptive sampling strategy that reshapes the distribution based on tracking errors.
  • Uses a yaw-aligned tracking representation to reduce sensitivity to global drift while preserving balance cues.
Share

Related Papers

Accelerating and Scaling MPC-Guided Reinforcement Learning for Humanoid Locomotion and Manipulation

Accelerating and Scaling MPC-Guided Reinforcement Learning for Humanoid Locomotion and Manipulation

Junheng Li, Liang Wu, Sergio A. Esteban et al. · arXiv preprint · Jun 2026

In humanoid motion control, model predictive control (MPC) offers physically grounded prediction and constraint handling, while reinforcement learning (RL) enables robust whole-body skills through large-scale simulation. However, using MPC inside RL often requires time-consuming problem construction or excessive training overhead, making such frameworks difficult to justify in practice. This work studies efficient training-time MPC guidance for humanoid locomotion and manipulation, termed MPC-RL. We introduce a centroidal-dynamics MPC reward formulation that leverages guidance from MPC trajectories in training time. To make this practical in massively parallel RL, we develop π^nMPC, a parallel-in-horizon and construction-free batched GPU MPC solver that operates directly on time-varying dynamics to avoid high memory usage and pre-compilation. Through a variety of comparative studies and hardware validations, we have found that MPC-RL achieves superior performance in locomotion and manipulation skills.

humanoid reinforcement-learning model-predictive-control locomotion manipulation
Code PDF Advanced
GitHub ★ — Jun 2026
M3imic: Learning a Versatile Whole-Body Controller for Multimodal Motion Mimicking

M3imic: Learning a Versatile Whole-Body Controller for Multimodal Motion Mimicking

Zuxing Lu, Ziang Zheng, Yao Lyu et al. · arXiv preprint · Jun 2026

Building a general-purpose whole-body controller is essential for enabling diverse motion capabilities in humanoid robots across a wide range of downstream tasks, including locomotion and loco-manipulation. Different tasks rely on distinct motion reference modalities: locomotion primarily depends on...

sim-to-real reinforcement-learning locomotion manipulation humanoid
Code PDF Advanced
GitHub ★ — Jun 2026
A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms

A Heterogeneous Architecture for Robot RL Beyond GPU-Dominant Paradigms

Yufei Jia, Zhanxiang Cao, Mingrui Yu et al. · arXiv preprint · May 2026

Simulation-based RL for contemporary robot control is increasingly organized around GPU-resident simulation: physics, rollout collection, and learning are placed on a single GPU-centric execution path

reinforcement-learning simulation system-design locomotion
PDF Intermediate
No code repo Code updated: May 2026
Actuator Reality Shaping for Zero-Shot Sim-to-Real Robot Learning

Actuator Reality Shaping for Zero-Shot Sim-to-Real Robot Learning

Satoshi Yamamori, Koji Ishihara, Kentaro Minamikawa et al. · arXiv preprint · Jul 2026

Sim-to-real transfer in robot learning is often limited by discrepancies between the ideal actuator dynamics assumed during policy training and the nonlinear, hardware-dependent be...

ar-vr humanoid locomotion
PDF Intermediate
No code repo Jul 2026