OmniHOI: Dexterous Hand-Object Interaction from Monocular Human Video
Ting Mao, Yanming Shao, Ziheng Wang, Haoyu Liu, Yiqun Wang, Xuanye Wu, Yao Mu · N/A · 2026
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Summary
Monocular videos of human manipulation provide abundant dexterous demonstrations, yet reconstructing hand-object interaction from a single view and transferring it to robot hands remain difficult, limiting their direct use for robot execution.
Abstract Summary
Key Points
- Monocular videos of human manipulation provide abundant dexterous demonstrations, yet reconstructing hand-object interaction from a single view and transferring it to robot hands remain difficult, limiting their direct use for robot execution.
- Prior methods either require task-specific RL training, limiting scalability, or assume clean motion-capture trajectories and thus cannot operate directly on video.
- We present OmniHOI, a pipeline that turns an RGB video of hand-object interaction into an interaction-faithful trajectory on dexterous hands.
- The key idea is to enforce physical consistency using the evidence available at each stage: image evidence during reconstruction, contact geometry during retargeting, and dynamics during physics-in-the-loop refinement.
- Each stage optimizes the corresponding representation directly, correcting errors before they propagate downstream or must be absorbed by a learned policy.
Method
As shown in Figure 2 , OmniHOI samples keyframes from the video according to hand motion, reconstructs and refines the hand-object interaction in each keyframe ( Section 3.1 ), retargets the refined MANO hands ( Romero et al., 2017 ) to the robot hand under contact guidance, and turns the keyframes into a continuous, task-effective trajectory in simulation ( Section 3.2 ).
We use SAM 3 ( Carion et al., 2026 ) to segment hands, objects and table, and use MoGe-3 to estimate camera intrinsics and each frame’s depth as point map.
Experiments
We follow the setup and criteria from prior work, testing our method on three public datasets: ARCTIC ( Fan et al., 2023 ) , DexYCB ( Chao et al., 2021 ) and OakInk2 ( Zhan et al., 2024 ) , all with 3D hand-object pose and shape annotations.
ARCTIC includes humans operating 11 articulated objects, OakInk2 features manipulation tasks with 75 diverse objects, and DexYCB presents grasping of 20 distinct YCB-Video ( Xiang et al., 2018 ) objects.
Sources and Demonstrations
Figures are reproduced from Mao et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.
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