OmniHOI: Dexterous Hand-Object Interaction from Monocular Human Video

OmniHOI: Dexterous Hand-Object Interaction from Monocular Human Video

Ting Mao, Yanming Shao, Ziheng Wang, Haoyu Liu, Yiqun Wang, Xuanye Wu, Yao Mu · N/A · 2026

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Summary

Monocular videos of human manipulation provide abundant dexterous demonstrations, yet reconstructing hand-object interaction from a single view and transferring it to robot hands remain difficult, limiting their direct use for robot execution.

Abstract Summary

Monocular videos of human manipulation provide abundant dexterous demonstrations, yet reconstructing hand-object interaction from a single view and transferring it to robot hands remain difficult, limiting their direct use for robot execution. Prior methods either require task-specific RL training, limiting scalability, or assume clean motion-capture trajectories and thus cannot operate directly on video. We present OmniHOI, a pipeline that turns an RGB video of hand-object interaction into an interaction-faithful trajectory on dexterous hands. The key idea is to enforce physical consistency using the evidence available at each stage: image evidence during reconstruction, contact geometry during retargeting, and dynamics during physics-in-the-loop refinement. Each stage optimizes the corresponding representation directly, correcting errors before they propagate downstream or must be absorbed by a learned policy. Across 150 motion-capture trajectories transferred to each of five dexterous hands with 6 to 22 DoF, we achieve 39-89% success, compared with at most 31% for prior transfer methods. On 60 monocular video clips, we achieve 53% success, compared with 28% for the best prior video-to-robot pipeline. Its trajectories also execute on a real bimanual robot across diverse tasks.

Key Points

  • Monocular videos of human manipulation provide abundant dexterous demonstrations, yet reconstructing hand-object interaction from a single view and transferring it to robot hands remain difficult, limiting their direct use for robot execution.
  • Prior methods either require task-specific RL training, limiting scalability, or assume clean motion-capture trajectories and thus cannot operate directly on video.
  • We present OmniHOI, a pipeline that turns an RGB video of hand-object interaction into an interaction-faithful trajectory on dexterous hands.
  • The key idea is to enforce physical consistency using the evidence available at each stage: image evidence during reconstruction, contact geometry during retargeting, and dynamics during physics-in-the-loop refinement.
  • Each stage optimizes the corresponding representation directly, correcting errors before they propagate downstream or must be absorbed by a learned policy.

Method

As shown in Figure 2 , OmniHOI samples keyframes from the video according to hand motion, reconstructs and refines the hand-object interaction in each keyframe ( Section 3.1 ), retargets the refined MANO hands ( Romero et al., 2017 ) to the robot hand under contact guidance, and turns the keyframes into a continuous, task-effective trajectory in simulation ( Section 3.2 ).

We use SAM 3 ( Carion et al., 2026 ) to segment hands, objects and table, and use MoGe-3 to estimate camera intrinsics and each frame’s depth as point map.

Method — OmniHOI: Dexterous Hand-Object Interaction from Monocular Human Video
Figure 1: From human video to robot execution. Top: monocular RGB videos of human hand-object interaction. Bottom: the trajectories OmniHOI produces from them, executed on a pair of XHands.

Experiments

We follow the setup and criteria from prior work, testing our method on three public datasets: ARCTIC ( Fan et al., 2023 ) , DexYCB ( Chao et al., 2021 ) and OakInk2 ( Zhan et al., 2024 ) , all with 3D hand-object pose and shape annotations.

ARCTIC includes humans operating 11 articulated objects, OakInk2 features manipulation tasks with 75 diverse objects, and DexYCB presents grasping of 20 distinct YCB-Video ( Xiang et al., 2018 ) objects.

Experiments — OmniHOI: Dexterous Hand-Object Interaction from Monocular Human Video
Figure 2: OmniHOI is built on several key designs. Adaptive sampling reduces the video clip to keyframes (left) . Hand pose in each keyframe is reconstructed, refined and retargeted with contact information preserved (middle) . Interpolating between the keyframe configurations then gives an initial robot trajectory. Physics-in-the-loop refinement then rolls the trajectory out in simulation and updates the keyframe configurations with CMA-ES, yielding a task-effective trajectory (right) .

Sources and Demonstrations

Figures are reproduced from Mao et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.

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