CASTER: Formalizing Zero-Shot Manipulation from Synthetic Videos as Constrained Optimization
Yinlong Dai, Homanga Bharadhwaj, Dylan P. Losey · N/A · 2026
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Summary
Prior research on learning from humans often requires real human demonstrations. But advances in video generation models offer a new paradigm: we can now prompt these generators to make synthetic videos of the task.
Abstract Summary
Key Points
- Prior research on learning from humans often requires real human demonstrations
- But advances in video generation models offer a new paradigm: we can now prompt these generators to make synthetic videos of the task.
- On the plus side, these synthetic videos take place in the robot's current environment, and do not require actual human teaching.
- However, while the generated videos appear to show plausible motions, they lack both physical consistency and robot grounding, and thus the robot cannot directly roll out the trajectory shown by the video.
- In this paper we seek to formalize the process of going from synthetic video generation to real-world robot trajectories for zero-shot manipulation tasks.
Problem Statement
We consider the setting of zero-shot tabletop robot manipulation. An example of this setting is shown in Figure 1 . The robot is given a natural-language task description $\tau$ and an initial visual observation $o$ of a scene containing $M$ objects.
The setting is zero-shot in the sense that the robot must execute the task within a finite horizon without access to task-specific robot demonstrations (i.e., teleoperation) or any additional real-world interaction. Trajectories.
Introducing a Unified Formalism
Generated videos provide insights into the correct behavior through their visual content, but these videos do not directly provide executable robot actions. Prior work has explored several approaches for zero-shot robot manipulation based on synthetic video generation. Rather than starting with another solution, we begin by focusing on the underlying problem .
More specifically, we formulate leveraging synthetic videos as constrained optimization.
Approximating the Underlying Solution
In Section IV we present zero-shot manipulation from synthetic videos as a constrained optimization problem. While current methods introduce simplifications, in this section we present CASTER (Figure 2 ), an approach that more closely follows Equation ( 4 ). Practically, this leads to two distinctions from previous work.
First, instead of optimizing to exactly follow the object’s video trajectory, we preserve task features $\phi$.
Experiments
We conduct real-world experiments to evaluate the effectiveness of our unified framework. Within these experiments the robot is expected to perform the 12 tasks from Table I on its first attempt, without any real-world demonstrations or additional interactions. To find the correct trajectory the robot uses synthetically generated videos of the human performing the task. Examples of these videos are shown in Figure 3 .
Sources and Demonstrations
Figures are reproduced from Dai et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.
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