ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation

ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation

Kaifeng Zhao, Mathis Petrovich, Haotian Zhang, Tingwu Wang, Siyu Tang, Davis Rempe · N/A · 2026

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Summary

Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics. While recent offline motion generation approaches offer precise control via text and kinematic constraints, they lack the inference speed required for intera...

Abstract Summary

Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics. While recent offline motion generation approaches offer precise control via text and kinematic constraints, they lack the inference speed required for interactive settings. Conversely, existing online methods enable real-time synthesis but often sacrifice controllability or struggle with complex text semantics and long-horizon goals due to limited context windows. In this work, we introduce ARDY, a streaming generation framework that bridges this gap by enabling high-fidelity motion generation controllable via online text prompts and flexible kinematic constraints. ARDY employs a hybrid representation that combines explicit root features with a latent body embedding, balancing precise trajectory control with efficient generative learning. We propose a two-stage autoregressive transformer denoiser that features variable history context and supports conditioning on flexible, long-horizon kinematic constraints. By training on a large-scale motion capture dataset and being directly conditioned on text labels and kinematic constraints sampled from ground truth poses, ARDY natively learns controllable generation that supports online prompting and flexible long-horizon goals. Extensive evaluations on the HumanML3D benchmark and the large-scale, high-fidelity Bones Rigplay dataset demonstrate ARDY's high motion quality and constraint adherence, validating the efficacy of our key architectural decisions. Finally, we demonstrate the method's practical versatility through an interactive demo featuring dynamic text control, diverse keyframe pose constraints, path following, and interactive locomotion control via mouse and keyboard. Supplementary video results, code, and model releases can be found at https://research.nvidia.com/labs/sil/projects/ardy/.

Key Points

  • Generating realistic 3D human motions in real-time within interactive applications is key for ani...
  • While recent offline motion generation approaches offer precise control via text and kinematic co...
  • Conversely, existing online methods enable real-time synthesis but often sacrifice controllabilit...
  • In this work, we introduce ARDY, a streaming generation framework that bridges this gap by enabli...
  • ARDY employs a hybrid representation that combines explicit root features with a latent body embe...

ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation

|Authors: Kaifeng Zhao, Mathis Petrovich, Haotian Zhang, Tingwu Wang, Siyu Tang, Davis Rempe

|Venue: arXiv preprint | Year: 2026

|arXiv: 2607.08741v1

Abstract

Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics. While recent offline motion generation approaches offer precise control via text and kinematic constraints, they lack the inference speed required for interactive settings. Conversely, existing online methods enable real-time synthesis but often sacrifice controllability or struggle with complex text semantics and long-horizon goals due to limited context windows. In this work, we introduce ARDY, a streaming generation framework that bridges this gap by enabling high-fidelity motion generation controllable via online text prompts and flexible kinematic constraints. ARDY employs a hybrid representation that combines explicit root features with a latent body embedding, balancing precise trajectory control with efficient generative learning. We propose a two-stage autoregressive transformer denoiser that features variable history context and supports conditioning on flexible, long-horizon kinematic constraints. By training on a large-scale motion capture dataset and being directly conditioned on text labels and kinematic constraints sampled from ground truth poses, ARDY natively learns controllable generation that supports online prompting and flexible long-horizon goals. Extensive evaluations on the HumanML3D benchmark and the large-scale, high-fidelity Bones Rigplay dataset demonstrate ARDY’s high motion quality and constraint adherence, validating the efficacy of our key architectural decisions. Finally, we demonstrate the method’s practical versatility through an interactive demo featuring dynamic text control, diverse keyframe pose constraints, path following, and interactive locomotion control via mouse and keyboard. Supplementary video results, code, and model releases can be found at https://research.nvidia.com/labs/sil/projects/ardy/.

Key Contributions

  • Generating realistic 3D human motions in real-time within interactive applications is key for ani…
  • While recent offline motion generation approaches offer precise control via text and kinematic co…
  • Conversely, existing online methods enable real-time synthesis but often sacrifice controllabilit…
  • In this work, we introduce ARDY, a streaming generation framework that bridges this gap by enabli…
  • ARDY employs a hybrid representation that combines explicit root features with a latent body embe…

Topics

  • locomotion
  • reinforcement-learning
  • control
  • benchmark

Code & Data

No code repository linked in paper metadata.

BibTeX

@article{Zhao2026_260708741v1,
  title     = {ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation},
  author    = {Kaifeng Zhao and Mathis Petrovich and Haotian Zhang and Tingwu Wang and Siyu Tang and Davis Rempe},
  year      = {2026},
  eprint    = {2607.08741v1},
  archivePrefix = {arXiv},
  primaryClass  = {cs.GR},
  url       = {https://arxiv.org/abs/2607.08741v1}
}
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