TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations

TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations

Ayush Jain, Sreeharsha Paruchuri, Ishita Gupta, Fan Zhang, Tanner Schmidt, Jakob Engel, Katerina Fragkiadaki, Adam W. Harley · N/A · 2026

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Summary

Existing point tracking models face a fundamental tradeoff: they can either track a sparse set of query points over long horizons, or track all points across only short clips.

Abstract Summary

Existing point tracking models face a fundamental tradeoff: they can either track a sparse set of query points over long horizons, or track all points across only short clips. We introduce TrackEverything, a 3D point tracker that breaks this trade-off by representing videos as persistent 3D scene tracks in world coordinates. Grounded in the insight that videos are 2D projections of an underlying 3D world, TrackEverything decouples model complexity from video duration, allowing it to scale with unique physical scene geometry instead. Our approach introduces three key innovations. First, we employ a voxelization-based de-duplication mechanism at sliding-window boundaries to merge co-located tracks, preventing repeated observations of the same surface from redundantly accumulating. Second, we decompose tracking into an endpoint refiner that predicts each point's destination and static-versus-dynamic classification, followed by a lightweight trajectory refiner that decodes dense trajectories exclusively for dynamic points. Third, we propose 3D WAFT, replacing memory-prohibitive 4D correlation volumes with efficient feature sampling in the scene cloud. To the best of our knowledge, TrackEverything is the first 3D tracker capable of tracking all visible points across videos exceeding 1000 frames within 40 GB of GPU memory. On TAPVid-3D, TrackEverything outperforms all open-source all-frame dense 3D trackers by more than 20% APD on short clips, while remaining competitive with state-of-the-art sparse trackers on long sequences, despite tracking far more points.

Key Points

  • Existing point tracking models face a fundamental tradeoff: they can either track a sparse set of query points over long horizons, or track all points across only short clips.
  • We introduce TrackEverything, a 3D point tracker that breaks this trade-off by representing videos as persistent 3D scene tracks in world coordinates.
  • Grounded in the insight that videos are 2D projections of an underlying 3D world, TrackEverything decouples model complexity from video duration, allowing it to scale with unique physical scene geometry instead.
  • Our approach introduces three key innovations
  • First, we employ a voxelization-based de-duplication mechanism at sliding-window boundaries to merge co-located tracks, preventing repeated observations of the same surface from redundantly accumulating.

Method

Given an RGB video $\mathbf{I}\in\mathbb{R}^{T\times H\times W\times 3}$ and per-frame 3D pointmaps $\mathbf{P}\in\mathbb{R}^{T\times H\times W\times 3}$ in world coordinates (obtained from sensors or feedforward reconstruction models such as VGGT-$\Omega$ ( Wang et al., 2026a ) ), our goal is to track all visible scene surfaces over time.

Method — TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations
Figure 4: Qualitative comparison against baselines. TrackEverything tracks every visible point across time, including newly emerging content. Notice that only one cow is visible in the first frame, while the second cow emerges later. Sparse trackers need human-specified queries and are usually demoed with a first-frame grid; densifying queries over later frames quickly becomes prohibitive ( Figure 3 ). First-frame dense trackers have the same blind spot by design. In all visualizations, we show trails for dynamic points only; the method tracks all points and accounts for camera motion, but we omit static-point trails in the 2D renderings for clarity.

Experiments

We evaluate TrackEverything on standard 3D point tracking benchmarks and compare against both sparse and dense tracking baselines. Beyond benchmarking our own model, we aim to provide a comprehensive evaluation across method paradigms to elucidate the trade-offs in this space. Benchmark.

Sources and Demonstrations

Figures are reproduced from Jain et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.

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