Latent Memory Palace: Reasoning for Control as Autoregressive Variational Inference
Chuning Zhu, Eva Xu, Jose Barreiros, Krishnan Srinivasan, Paarth Shah, Abhishek Gupta · N/A · 2026
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Summary
Human decision-making is highly flexible -- some actions are taken immediately; others require longer deliberation.
Abstract Summary
Key Points
- Human decision-making is highly flexible -- some actions are taken immediately; others require longer deliberation.
- Language models have exhibited a similar capacity for adaptive "reasoning." However, transferring this capability to continuous control policies has been challenging, as directly reasoning in language space may lack the granularity for spatial understanding and precise motions.
- In this work, we show that reasoning for control policies can emerge by organizing information in an autoregressive latent space reminiscent of a memory palace, where retrieval is iterative and adaptive.
- Our method, Latent Memory Palace (LMP), formulates reasoning as variational inference with an autoregressive latent distribution.
- We derive a latent-space reinforcement learning technique to tractably optimize its variational lower bound.
Latent Memory Palace: Reasoning as Autoregressive Variational Inference
We consider the imitation learning setting, where the goal is to learn a control policy $\pi_{\theta}:\mathcal{O}\rightarrow\mathcal{A}$ from a dataset of expert demonstrations, $\mathcal{D}=\{(o_{i},a_{i})\}_{i=1}^{n}$, with observations $o_{i}$ and actions $a_{i}$. For the sake of practicality, $o_{i}$ may be a stacked history of observations with language instructions, and $a_{i}$ may be a chunk of actions.
Experiments
We conduct experiments to answer the following research questions. (1) Is LMP-$\pi$ a performant generative control policy? (2) Is LMP- tok an effective action tokenizer? (3) Does LMP demonstrate adaptive allocation of test-time compute? (4) Which factors contribute to LMP’s performance? We evaluate our method on real-world and simulated visuomotor control benchmarks as shown in Fig. 4 .
(1) DROID [ 31 ] is a real-world manipulation platform with multitask training data.
Sources and Demonstrations
Figures are reproduced from Zhu et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.
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