Embodied Scene Rearrangement Planning

Embodied Scene Rearrangement Planning

Canzhi Chen, Zan Wang, Siqi Zhu, Qi Wu, Yixuan Li, Wei Liang · N/A · 2026

Framework

N/A

License

N/A

Stars

N/A

Summary

This paper introduces Embodied Scene Rearrangement Planning (ESRP), a novel task requiring embodied agents to rearrange furniture in 3D scenes to match a target configuration using only egocentric observations and a top-down target layout. Unlike prior rearrangement tasks, ESRP precludes global s...

Abstract Summary

This paper introduces Embodied Scene Rearrangement Planning (ESRP), a novel task requiring embodied agents to rearrange furniture in 3D scenes to match a target configuration using only egocentric observations and a top-down target layout. Unlike prior rearrangement tasks, ESRP precludes global state access and introduces mutual object occlusions, reflecting the practical constraints of real-world robotic deployment. These factors make aligning partial egocentric observations with the global target layout particularly challenging for long-horizon planning. To facilitate research, we present ESRP-Bench, a comprehensive benchmark built on OmniGibson featuring over 5,400 scene pairs and 8,200 objects. We define three multi-level metrics to evaluate rearrangement quality and provide four baselines: a hierarchical task-and-motion planning method, a vision-language-model-based method, and two learning-based approaches (IL and RL). Experimental results demonstrate that current methods struggle to complete the task efficiently, highlighting ESRP as a challenging frontier for embodied agents in scene understanding and long-horizon task planning. This work serves as a stepping stone toward deploying intelligent agents in real-world scenarios. Project page: https://pie-lab.cn/ESRP/.

Key Points

  • This paper introduces Embodied Scene Rearrangement Planning (ESRP), a novel task requiring embodi...
  • Unlike prior rearrangement tasks, ESRP precludes global state access and introduces mutual object...
  • These factors make aligning partial egocentric observations with the global target layout particu...
  • To facilitate research, we present ESRP-Bench, a comprehensive benchmark built on OmniGibson feat...
  • We define three multi-level metrics to evaluate rearrangement quality and provide four baselines:...

Embodied Scene Rearrangement Planning

|Authors: Canzhi Chen, Zan Wang, Siqi Zhu, Qi Wu, Yixuan Li, Wei Liang

|Venue: arXiv preprint | Year: 2026

|arXiv: 2608.27371v1

Abstract

This paper introduces Embodied Scene Rearrangement Planning (ESRP), a novel task requiring embodied agents to rearrange furniture in 3D scenes to match a target configuration using only egocentric observations and a top-down target layout. Unlike prior rearrangement tasks, ESRP precludes global state access and introduces mutual object occlusions, reflecting the practical constraints of real-world robotic deployment. These factors make aligning partial egocentric observations with the global target layout particularly challenging for long-horizon planning. To facilitate research, we present ESRP-Bench, a comprehensive benchmark built on OmniGibson featuring over 5,400 scene pairs and 8,200 objects. We define three multi-level metrics to evaluate rearrangement quality and provide four baselines: a hierarchical task-and-motion planning method, a vision-language-model-based method, and two learning-based approaches (IL and RL). Experimental results demonstrate that current methods struggle to complete the task efficiently, highlighting ESRP as a challenging frontier for embodied agents in scene understanding and long-horizon task planning. This work serves as a stepping stone toward deploying intelligent agents in real-world scenarios. Project page: https://pie-lab.cn/ESRP/.

Key Contributions

  • This paper introduces Embodied Scene Rearrangement Planning (ESRP), a novel task requiring embodi…
  • Unlike prior rearrangement tasks, ESRP precludes global state access and introduces mutual object…
  • These factors make aligning partial egocentric observations with the global target layout particu…
  • To facilitate research, we present ESRP-Bench, a comprehensive benchmark built on OmniGibson feat…
  • We define three multi-level metrics to evaluate rearrangement quality and provide four baselines:…

Topics

  • vision
  • reinforcement-learning
  • planning
  • benchmark

Code & Data

BibTeX

@article{Chen2026_260827371v1,
  title     = {Embodied Scene Rearrangement Planning},
  author    = {Canzhi Chen and Zan Wang and Siqi Zhu and Qi Wu and Yixuan Li and Wei Liang},
  year      = {2026},
  eprint    = {2608.27371v1},
  archivePrefix = {arXiv},
  primaryClass  = {cs.RO},
  url       = {https://arxiv.org/abs/2608.27371v1}
}
Share

Related Papers

Beyond Episodic Evaluation: Memory Architectural Bottlenecks in Sequential Embodied Question Answering

Beyond Episodic Evaluation: Memory Architectural Bottlenecks in Sequential Embodied Question Answering

Zikui Cai, Kaushal Janga, Tan Dat Dao et al. · arXiv preprint · Jul 2026

Embodied question answering (EQA) is traditionally evaluated under an episodic formulation, where agents solve each task independently and reset internal state between episodes. However, real-world robots operate continuously and must accumulate, retain, and selectively reuse information acquired...

vision reinforcement-learning planning benchmark
PDF Intermediate
No code repo Jul 2026
Planning-Oriented End-to-End Autonomous Driving: Architectures, Evaluation, and Emerging Paradigms

Planning-Oriented End-to-End Autonomous Driving: Architectures, Evaluation, and Emerging Paradigms

Yanchen Guan, Xingcheng Liu, Bin Rao et al. · arXiv preprint · Aug 2026

End-to-end autonomous driving has evolved from camera-to-control regression toward planning-oriented systems that use structured representations, trajectory-level outputs, and increasingly realistic evaluation protocols. This survey reviews this transition across behavior cloning, conditional imi...

vision vla reinforcement-learning planning control learning-from-demonstration benchmark
PDF Advanced
No code repo Aug 2026
Towards Surgical World-Action Modeling: A Preliminary Joint Visual-Trajectory Forecasting for Surgical Motion Planning

Towards Surgical World-Action Modeling: A Preliminary Joint Visual-Trajectory Forecasting for Surgical Motion Planning

Weiliang Huang, Huanrong Liu, Bob Zhang et al. · arXiv preprint · Aug 2026

Reliable surgical planning requires models to anticipate not only how instruments will move, but also how the operative visual state will evolve together with such motion. Existing approaches typically treat future scene generation and instrument trajectory prediction as two separate tasks. Scene...

vision reinforcement-learning planning benchmark
Code PDF Intermediate
GitHub ★ — Aug 2026
A Browser-Native Digital Test Range for Benchmarking 4D Ocean-Glider Planning Algorithms

A Browser-Native Digital Test Range for Benchmarking 4D Ocean-Glider Planning Algorithms

Edward Holmberg, Elias Ioup, Mahdi Abdelguerfi · arXiv preprint · Aug 2026

Repeated in-situ evaluation of ocean-glider planners requires scarce vehicles, operators, deployment and recovery resources, and ocean conditions that cannot be reset for competing algorithms. We present a guided, installation-free browser-native digital test range that transforms a selected regi...

reinforcement-learning planning control benchmark
PDF Intermediate
No code repo Aug 2026