Embodied Scene Rearrangement Planning
Canzhi Chen, Zan Wang, Siqi Zhu, Qi Wu, Yixuan Li, Wei Liang · N/A · 2026
Framework
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License
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Stars
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Summary
This paper introduces Embodied Scene Rearrangement Planning (ESRP), a novel task requiring embodied agents to rearrange furniture in 3D scenes to match a target configuration using only egocentric observations and a top-down target layout. Unlike prior rearrangement tasks, ESRP precludes global s...
Abstract Summary
Key Points
- This paper introduces Embodied Scene Rearrangement Planning (ESRP), a novel task requiring embodi...
- Unlike prior rearrangement tasks, ESRP precludes global state access and introduces mutual object...
- These factors make aligning partial egocentric observations with the global target layout particu...
- To facilitate research, we present ESRP-Bench, a comprehensive benchmark built on OmniGibson feat...
- We define three multi-level metrics to evaluate rearrangement quality and provide four baselines:...
Embodied Scene Rearrangement Planning
|Authors: Canzhi Chen, Zan Wang, Siqi Zhu, Qi Wu, Yixuan Li, Wei Liang
|Venue: arXiv preprint | Year: 2026
|arXiv: 2608.27371v1
Abstract
This paper introduces Embodied Scene Rearrangement Planning (ESRP), a novel task requiring embodied agents to rearrange furniture in 3D scenes to match a target configuration using only egocentric observations and a top-down target layout. Unlike prior rearrangement tasks, ESRP precludes global state access and introduces mutual object occlusions, reflecting the practical constraints of real-world robotic deployment. These factors make aligning partial egocentric observations with the global target layout particularly challenging for long-horizon planning. To facilitate research, we present ESRP-Bench, a comprehensive benchmark built on OmniGibson featuring over 5,400 scene pairs and 8,200 objects. We define three multi-level metrics to evaluate rearrangement quality and provide four baselines: a hierarchical task-and-motion planning method, a vision-language-model-based method, and two learning-based approaches (IL and RL). Experimental results demonstrate that current methods struggle to complete the task efficiently, highlighting ESRP as a challenging frontier for embodied agents in scene understanding and long-horizon task planning. This work serves as a stepping stone toward deploying intelligent agents in real-world scenarios. Project page: https://pie-lab.cn/ESRP/.
Key Contributions
- This paper introduces Embodied Scene Rearrangement Planning (ESRP), a novel task requiring embodi…
- Unlike prior rearrangement tasks, ESRP precludes global state access and introduces mutual object…
- These factors make aligning partial egocentric observations with the global target layout particu…
- To facilitate research, we present ESRP-Bench, a comprehensive benchmark built on OmniGibson feat…
- We define three multi-level metrics to evaluate rearrangement quality and provide four baselines:…
Topics
- vision
- reinforcement-learning
- planning
- benchmark
Code & Data
- GitHub repository: https://github.com/QwenLM/Qwen3-VL
BibTeX
@article{Chen2026_260827371v1,
title = {Embodied Scene Rearrangement Planning},
author = {Canzhi Chen and Zan Wang and Siqi Zhu and Qi Wu and Yixuan Li and Wei Liang},
year = {2026},
eprint = {2608.27371v1},
archivePrefix = {arXiv},
primaryClass = {cs.RO},
url = {https://arxiv.org/abs/2608.27371v1}
}
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