Attention from Action, for Action: Emergent Visual Bottlenecks for Policy Learning
Zheyu Zhuang, Ruiyu Wang, Nick Heppert, Johannes Fabian Hahn, Abhinav Valada, Florian T. Pokorny, Danica Kragic · N/A · 2026
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Summary
Visual bottlenecks that focus policy inputs on regions of interest (ROIs) can improve data-efficient visuomotor learning by separating where to look from how to act. Many ROI interfaces rely on external spatial labels, such as gaze, object classes, or affordance annotations.
Abstract Summary
Key Points
- Visual bottlenecks that focus policy inputs on regions of interest (ROIs) can improve data-efficient visuomotor learning by separating where to look from how to act.
- Many ROI interfaces rely on external spatial labels, such as gaze, object classes, or affordance annotations.
- Label-free alternatives often derive crops from trajectories by detecting gripper or motion events and centering a fixed crop at the projected end-effector.
- Such action-derived crops are useful spatial priors that require no additional labels, but they encode fixed choices about event timing, proxy points, and crop scale.
- When the visual evidence needed for control lies away from the end-effector or changes continuously with task progress, these crops can become misaligned.
Methodology
Fig. 1 (a) illustrates Seeker, a lightweight readout over frozen DINOv3 [ 22 ] patch tokens. Its design is related to attention-probing readouts over pretrained visual features [ 1 , 5 , 25 ] , but is adapted for action-grounded ROI discovery.
Rather than performing a single visual lookup, Seeker treats readout as an iterative search process: a task- and state-conditioned query repeatedly attends to DINO patches, gathers visual context, and updates itself before the next lookup.
Simulation Evaluations
Fig. 2a illustrates the six MimicGen [ 15 ] tasks used in our simulation study: Stack Three D1, Square D2, Three-Piece Assembly D2, Coffee Preparation D1, Pick & Place D0, and Threading D2. These tasks cover high spatial variance and long-horizon manipulation; detailed task descriptions are provided in App. B . We omit D0/D1/D2 suffixes where clear.
We train a single multi-task Seeker once, using 100 demonstrations per task from the original-background RGB data, and keep it frozen for all simulation experiments.
Real-world Evaluations
We evaluate Seeker and two representative baselines on a real-world multi-view RGB setup with a UFactory xArm7, using a fixed third-person camera and an eye-in-hand camera. The three tasks are performed on visually distracting table textures and require different forms of spatial attention (Fig.
Ablations
We compare direct regression, flow matching [ 13 , 2 ] , and IMLE [ 20 ] for training Seeker from action supervision. Direct regression yields noisy attention, while generative objectives produce more stable ROIs: IMLE is cleaner but diffuse, and flow matching gives tighter masks closest to diffusion.
Across 300 trajectories from Square, Stack Three, and Three-Piece Assembly, the average ROI box IoU to the diffusion-trained Seeker is $0.50$ for IMLE and $0.67$ for flow matching. Additional qualitative comparisons in App. A.2 .
Sources and Demonstrations
Figures are reproduced from Zhuang et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.
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