Asking Smarter Questions: Targeted Active Preference Learning for Underspecified Rewards

Asking Smarter Questions: Targeted Active Preference Learning for Underspecified Rewards

Helena Merker, Nick Walker, Andreea Bobu · N/A · 2026

Framework

N/A

License

N/A

Stars

N/A

Summary

Reward learning typically assumes the human's input covers everything that matters for the task. In practice, humans can only attend to so much at once, so their teaching naturally captures some features---or aspects of the task---better than others.

Abstract Summary

Reward learning typically assumes the human's input covers everything that matters for the task. In practice, humans can only attend to so much at once, so their teaching naturally captures some features---or aspects of the task---better than others. Prior work has shown how the robot can identify which features were poorly supervised directly from its teaching data. But the current solution is to ask the human to try again, putting the burden on someone who already struggled to convey those features. We propose shifting this burden to the robot. Our key insight is that the same information that tells the robot what it doesn't know can help it ask better questions. Preference queries offer a low-effort channel for resolving this uncertainty, but only if the robot knows where to direct them and the human knows what to attend to when answering. We act on this insight in two ways: we build an informed prior that targets preference queries at the features that need resolving, and we accompany each query with an explanation that focuses the human's attention on exactly those features. In simulation, the informed prior beats the standard active preference learning baseline by up to $30.8\%$ in the low-query regime, where reducing human effort matters most. In a user study, the informed prior and explanations each significantly improve reward recovery and amplify each other.

Key Points

  • Reward learning typically assumes the human's input covers everything that matters for the task
  • In practice, humans can only attend to so much at once, so their teaching naturally captures some features---or aspects of the task---better than others.
  • Prior work has shown how the robot can identify which features were poorly supervised directly from its teaching data.
  • But the current solution is to ask the human to try again, putting the burden on someone who already struggled to convey those features.
  • We propose shifting this burden to the robot

Problem Setup

We address the problem of learning a reward function from human input when the teaching signal leaves some features underspecified. Recent work shows that robots can detect underspecified features from statistical patterns in the teaching data [ 3 ] . We use this detection and ask: how should the robot resolve underspecified features?

We propose using that knowledge in two ways: to correct the imperfect posterior into an informed prior, and to direct human attention during preference queries.

Problem Setup — Asking Smarter Questions: Targeted Active Preference Learning for Underspecified Rewards
Figure 1: A user teaches a robot to carry a mug of coffee but pays little attention to how close it gets to the human. Using prior work [ 3 ] , the robot diagnoses from the demonstrations $\mathcal{D}$ which features were well-supervised (green), underspecified (red), or irrelevant (gray), and uses this partition $\mathbf{o}$ in two ways. (1) The robot shapes its belief $P(w\mid\mathcal{D})$ (true weights marked by $\blacktriangle$) into an informed prior $P(w\mid\mathbf{o})$: the robot stays confident about the laptop, doesn’t commit to anything about the human, and assumes the apple doesn’t matter. (2) The robot tells the user what to focus on. Since the robot is only unsure about distance to human, it asks about two trajectories that differ in exactly that, and each answer sharpens $P(w\mid\mathcal{P},\mathbf{o})$ toward what it still needs to learn.

Method

Our approach reuses the robot’s diagnosis of which features past teaching left underspecified to elicit targeted preference feedback. First, we construct an informed prior $P(w\mid\mathbf{o})$ that corrects $P(w\mid\mathcal{D})$ block-wise, concentrating uncertainty on $\phi^{u}$.

Second, we pair each query with an explanation that focuses the human’s attention on $\phi^{u}$ when answering, so their responses inform those features.

Method — Asking Smarter Questions: Targeted Active Preference Learning for Underspecified Rewards
Figure 2: (a) Stove : the robot carries a utensil near a stove and a human. (b) Coffee : the robot carries a coffee cup near a laptop and a human. (c) A Franka Emika FR3 arm transports a knife in a kitchen.

Simulated Experiments

We evaluate our method in simulation, comparing the informed prior against four alternative priors, a targeted query objective, random querying, and three attention-directing explanation variants. We use two scenes wherein a 7-DoF Jaco arm carries an object above a cluttered surface ( Fig. 2 a–b).

In Stove , the robot carries a utensil across a workspace with a stove, a human, an overhead rack, and four distractors (sponge, banana, soup can, sugar box).

Simulated Experiments — Asking Smarter Questions: Targeted Active Preference Learning for Underspecified Rewards
Figure 3: Average normalized reward versus number of preference queries in Stove (a, b) and Coffee (c, d), with one (a, c) or two (b, d) features initially underspecified. Results are averaged over all four choices of the underspecified feature (a, c) and all six pairs of underspecified features (b, d). Curves show the mean and shaded bands $\pm 1$ SE across seeds. Left panels compare methods without explanations; right panels compare explanation variants alongside their base methods.

User Study

We conducted a user study to evaluate whether generating queries under the informed prior and providing explanations to guide responses improves reward learning. We also examine whether the explanations improve participants’ subjective experience along three dimensions: ease of answering queries, understanding of their purpose, and expression of what the robot needs to learn.

We conducted an IRB-approved study using the Coffee environment. The 2$\times$2 within-subjects design crossed the prior (uninformed vs.

User Study — Asking Smarter Questions: Targeted Active Preference Learning for Underspecified Rewards
Figure 4: User study (a) normalized reward and (b) Likert score per condition. (c) Robot study mean normalized reward at $K=10$ by feature initially underspecified. Error bars are $\pm 1$ SE.

Real Robot Examples

We use a Franka Emika FR3 arm carrying a knife in a kitchen ( Fig. 2 c). We model the kitchen in PyBullet to generate the trajectory bank and run reward learning offline. The task-relevant features are stove ($xy$-distance to cooktop), cat ($xy$-distance to cat), and point (how directly the knife’s extension axis points at the cat), alongside three distractors: $xy$-distances to a mug , lego , and rubik’s cube .

The ground-truth reward keeps the knife clear of both the stove and the cat and avoids pointing the blade at the cat.

Real Robot Examples — Asking Smarter Questions: Targeted Active Preference Learning for Underspecified Rewards
Figure 5: Normalized reward with (a, c) one underspecified feature and (b, d) two underspecified features for the Stove (a, b) and Coffee (c, d) environments. Across conditions, the informed prior recovers the true reward faster than the baselines, with the largest gains in the low-query regime.

Sources and Demonstrations

Figures are reproduced from Merker et al. See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.

Share

Related Papers

4D Radar Perception Algorithms for Autonomous Driving: A Review
arXiv preprint

4D Radar Perception Algorithms for Autonomous Driving: A Review

Xumin Wu, Jun Zhou, Jilin Mei et al.

Research on 4D millimeter-wave radar perception algorithms has flourished in recent years, extending from signal processing and object detection to semantic segmentation, motion estimation, occupancy prediction, and dynamic scene reconstruction.

vision reinforcement-learning benchmark
PDF Beginner