OVMAN: A Task and Benchmark for Open-Vocabulary Motion-Aware Navigation
Dibyendu Ghosh · N/A · 2026
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Summary
Homes change between a robot's visits. Navigation benchmarks pose their goals in the world the agent currently sees, and the two-visit benchmarks that exist score recall or rearrangement rather than navigation.
Abstract Summary
Key Points
- Homes change between a robot's visits
- Navigation benchmarks pose their goals in the world the agent currently sees, and the two-visit benchmarks that exist score recall or rearrangement rather than navigation.
- None of them can express go to the chair that was moved or go to where the vase used to be
- OVMAN is a task in which an agent tours a scene, returns after a scripted change, and must navigate to a goal specified by the change itself.
- Two of its six change relations answer with a place an object has left, where nothing remains to be detected.
Methodology
Let $\mathcal{K}_{v}$ be the set of object instances present in visit $v$, and write the world state as $\mathcal{W}_{v}=\{(k,c_{k},x^{(v)}_{k}):k\in\mathcal{K}_{v}\}$ with identity $k$, category $c_{k}$ and floor-plane position $x^{(v)}_{k}\in\mathbb{R}^{2}$.
An OVMAN episode is a triple $(\mathcal{S},\delta,q)$: a scene $\mathcal{S}$ in state $\mathcal{W}_{1}$, a scripted change $\delta$ that produces $\mathcal{W}_{2}=\delta(\mathcal{W}_{1})$ while the agent is absent, and a query $q=(c,\rho)$ naming a category and a change relation.
Sources and Demonstrations
Figures are reproduced from Ghosh See the full paper for experimental details and the project page, when the paper links one, for demonstrations and videos.
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